using UnityEngine;
using UnityEngine.UI;
namespace UIWidgets {
///
/// Tab component.
///
public class TabButtonComponent : MonoBehaviour {
///
/// The name.
///
[SerializeField]
public Text Name;
///
/// Sets the data.
///
/// Tab.
public virtual void SetButtonData(Tab tab)
{
Name.text = tab.Name;
}
}
}