using UnityEngine; using UnityEngine.UI; using System.Collections; namespace UIWidgets { /// /// TabIconActiveButton. /// public class TabIconActiveButton : TabIconButton { /// /// Sets the data. /// /// Tab. public override void SetData(TabIcons tab) { Name.text = tab.Name; if (Icon!=null) { Icon.sprite = tab.IconActive; if (SetNativeSize) { Icon.SetNativeSize(); } Icon.color = (Icon.sprite==null) ? Color.clear : Color.white; } } } }