using UnityEngine; using UnityEngine.UI; using System.Collections; using System; namespace UIWidgets { /// /// TabIconButton. /// public class TabIconButton : TabButton { /// /// The name. /// [SerializeField] public Text Name; /// /// The icon. /// [SerializeField] public Image Icon; /// /// The size of the set native. /// [SerializeField] public bool SetNativeSize; /// /// Sets the data. /// /// Tab. public virtual void SetData(TabIcons tab) { Name.text = tab.Name; } } }