using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
namespace UIWidgets {
///
/// Tree node toggle.
///
public class TreeNodeToggle : UIBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerClickHandler {
///
/// OnClick event.
///
public UnityEvent OnClick = new UnityEvent();
#region IPointerUpHandler implementation
///
/// Raises the pointer up event.
///
/// Event data.
public void OnPointerUp(PointerEventData eventData)
{
}
#endregion
#region IPointerDownHandler implementation
///
/// Raises the pointer down event.
///
/// Event data.
public void OnPointerDown(PointerEventData eventData)
{
}
#endregion
///
/// Raises the pointer click event.
///
/// Event data.
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.button!=PointerEventData.InputButton.Left)
{
return;
}
OnClick.Invoke();
}
}
}