using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_FourFireController : MonoBehaviour { Button btnShow; Button btnHide; // public static UI_FourFireController Instance; [HideInInspector] public GameObject objParticle; private void Awake() { // Instance = this; } // Use this for initialization void Start() { btnShow = transform.Find("btn_Open").GetComponent