天津23维预案
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1.8 KiB

// Marmoset Skyshop
// Copyright 2013 Marmoset LLC
// http://marmoset.co
Shader "Marmoset/Specular IBL" {
Properties {
_Color ("Diffuse Color", Color) = (1,1,1,1)
_SpecColor ("Specular Color", Color) = (1,1,1,1)
_SpecInt ("Specular Intensity", Float) = 1.0
_Shininess ("Specular Sharpness", Range(2.0,8.0)) = 4.0
_Fresnel ("Fresnel Strength", Range(0.0,1.0)) = 0.0
_MainTex ("Diffuse(RGB) Alpha(A)", 2D) = "white" {}
_SpecTex ("Specular(RGB) Gloss(A)", 2D) = "white" {}
}
SubShader {
Tags {
"Queue"="Geometry"
"RenderType"="Opaque"
}
LOD 250
//diffuse LOD 200
//diffuse-spec LOD 250
//bumped-diffuse, spec 350
//bumped-spec 400
//mac stuff
CGPROGRAM
#ifdef SHADER_API_OPENGL
#pragma glsl
#endif
#pragma target 3.0
#pragma exclude_renderers gles d3d11_9x flash
#pragma surface MarmosetSurf MarmosetDirect vertex:MarmosetVert fullforwardshadows
//gamma-correct sampling permutations
#pragma multi_compile MARMO_BOX_PROJECTION_OFF MARMO_BOX_PROJECTION_ON
#if MARMO_BOX_PROJECTION_ON
#define MARMO_BOX_PROJECTION
#endif
#pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON
#if MARMO_SKY_BLEND_ON
#define MARMO_SKY_BLEND
#endif
#define MARMO_HQ
#define MARMO_SKY_ROTATION
#define MARMO_DIFFUSE_IBL
#define MARMO_SPECULAR_IBL
#define MARMO_DIFFUSE_DIRECT
#define MARMO_SPECULAR_DIRECT
//#define MARMO_NORMALMAP
#define MARMO_MIP_GLOSS
//#define MARMO_GLOW
//#define MARMO_PREMULT_ALPHA
//#define MARMO_OCCLUSION
//#define MARMO_VERTEX_OCCLUSION
//#define MARMO_VERTEX_COLOR
//#define MARMO_SPECULAR_FILTER
#include "MarmosetInput.cginc"
#include "MarmosetCore.cginc"
#include "MarmosetDirect.cginc"
#include "MarmosetSurf.cginc"
ENDCG
}
FallBack "Specular"
}