天津23维预案
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AX.MessageSystem;
public struct CameraFocusData
{
public float distance;
public float x;
public float y;
public GameObject obj;
}
/// <summary>
/// 车辆头顶图标处理
/// </summary>
public class CarHeadImg : MonoBehaviour {
public GameObject carObj;
public float distance = 20f;
public float x = 180.0f;
public float y = 20.0f;
// Use this for initialization
void Start () {
GetComponent<Button>().onClick.AddListener(CameraFocusCarObj);
}
private void CameraFocusCarObj()
{
CameraFocusData data = new CameraFocusData();
data.distance = distance;
data.x = x;
data.y = y;
data.obj = carObj;
MessageDispatcher.SendMessage("CAMERA_FOCUS_CAROBJ", data);
}
// Update is called once per frame
void Update () {
UIFollow();
}
/// <summary>
/// 车辆头顶UI图标跟随车辆模型
/// </summary>
private void UIFollow()
{
transform.GetComponent<RectTransform>().position = Camera.main.WorldToScreenPoint(carObj.transform.position);
}
private void OnDestroy()
{
GetComponent<Button>().onClick.RemoveListener(CameraFocusCarObj);
}
}