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279 lines
11 KiB
279 lines
11 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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using System; |
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using MobileCFFSInfo; |
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/// <summary> |
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/// 克隆移动指挥终端同步过来的车辆(只生成可控范围内的) |
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/// </summary> |
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public class CloneCars : MonoBehaviour { |
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public float r = 1000;//可控范围 |
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public string Name = ""; |
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public string TopName = ""; |
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// Use this for initialization |
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void Start () { |
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MessageDispatcher.AddListener("CLONE_CAR",CloneCar); |
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} |
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private void CloneCar(IMessage obj) |
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{ |
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var FFSInfo = (FFSInfo)obj.Data; |
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List<FireTruckInfo> truckInfos = FFSInfo.FireTruckInfos; |
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foreach (FireTruckInfo truckInfo in truckInfos) |
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{ |
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if (MobileCFFSInfo.Vector2.Distance(truckInfo.Position, FFSInfo.Origin) <= r) |
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{//生成可控范围内的车辆 |
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InitCars(truckInfo, FFSInfo.Origin); |
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} |
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} |
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} |
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private void InitCars(FireTruckInfo truckInfo, MobileCFFSInfo.Vector2 origin) |
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{ |
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TopName = truckInfo.FireSquadron + "-" + truckInfo.Type3D + "-" + truckInfo.PlateNumber; |
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if (truckInfo.Type3D.Equals("高喷车")) |
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{//高喷车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "gpc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/gpc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("泡沫车")) |
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{//泡沫车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "pmc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/pmc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("超高层供水车")) |
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{//超高层供水车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "pmc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/cgpmc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("登高车")) |
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{//登高车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "dgc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/dgc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("抢险车")) |
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{//抢险车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "qxc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/qxc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("器材车")) |
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{//器材车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "qcc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/qcc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("水罐车")) |
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{//水罐车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "sgc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/sgc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("云梯车")) |
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{//云梯车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "ytc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/ytc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("照明车")) |
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{//照明车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "zmc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/zmc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("指挥车")) |
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{//指挥车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "zhc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/zhc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("排烟车")) |
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{//排烟车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "pyc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/pyc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("救护车")) |
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{//救护车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "jhc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/jhc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("电力抢险车")) |
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{//电力抢险车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "dlqx" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/dlqx"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("燃气抢险车")) |
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{//燃气抢险车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "rqqx" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/rqqx"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("供水抢险车")) |
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{//供水抢险车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "gsqx" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/gsqx"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("公安车")) |
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{//公安车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "gac" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/gac"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("空气呼吸充气车")) |
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{//空气呼吸充气车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "cqc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/cqc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("油料补充车")) |
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{//油料补充车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "ylc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/ylc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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else if (truckInfo.Type3D.Equals("破拆车")) |
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{//破拆车 |
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "pchcgpc" + "-" + truckInfo.PlateNumber; |
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/pchcgpc"), |
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GameObject.Find("pxiaofangche"), |
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null, |
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NormalCars.carIndex, |
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truckInfo.Position, origin, 0f); |
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type); |
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} |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("CLONE_CAR", CloneCar); |
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} |
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}
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