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426 lines
16 KiB
426 lines
16 KiB
using System.Collections.Generic; |
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namespace UnityEngine.AI |
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{ |
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public enum CollectObjects |
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{ |
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All = 0, |
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Volume = 1, |
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Children = 2, |
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} |
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[ExecuteInEditMode] |
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[DefaultExecutionOrder(-102)] |
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[AddComponentMenu("Navigation/NavMeshSurface", 30)] |
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[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")] |
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public class NavMeshSurface : MonoBehaviour |
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{ |
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[SerializeField] |
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int m_AgentTypeID; |
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public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } } |
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[SerializeField] |
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CollectObjects m_CollectObjects = CollectObjects.All; |
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public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } } |
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[SerializeField] |
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Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f); |
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public Vector3 size { get { return m_Size; } set { m_Size = value; } } |
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[SerializeField] |
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Vector3 m_Center = new Vector3(0, 2.0f, 0); |
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public Vector3 center { get { return m_Center; } set { m_Center = value; } } |
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[SerializeField] |
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LayerMask m_LayerMask = ~0; |
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public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } } |
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[SerializeField] |
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NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes; |
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public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } } |
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[SerializeField] |
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int m_DefaultArea; |
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public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } } |
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[SerializeField] |
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bool m_IgnoreNavMeshAgent = true; |
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public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } } |
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[SerializeField] |
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bool m_IgnoreNavMeshObstacle = true; |
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public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } } |
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[SerializeField] |
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bool m_OverrideTileSize; |
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public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } } |
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[SerializeField] |
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int m_TileSize = 256; |
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public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } } |
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[SerializeField] |
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bool m_OverrideVoxelSize; |
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public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } } |
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[SerializeField] |
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float m_VoxelSize; |
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public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } } |
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// Currently not supported advanced options |
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[SerializeField] |
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bool m_BuildHeightMesh; |
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public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } } |
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// Reference to whole scene navmesh data asset. |
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[UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")] |
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[SerializeField] |
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NavMeshData m_NavMeshData; |
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public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } } |
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// Do not serialize - runtime only state. |
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NavMeshDataInstance m_NavMeshDataInstance; |
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Vector3 m_LastPosition = Vector3.zero; |
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Quaternion m_LastRotation = Quaternion.identity; |
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static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>(); |
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public static List<NavMeshSurface> activeSurfaces |
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{ |
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get { return s_NavMeshSurfaces; } |
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} |
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void OnEnable() |
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{ |
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Register(this); |
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AddData(); |
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} |
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void OnDisable() |
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{ |
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RemoveData(); |
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Unregister(this); |
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} |
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public void AddData() |
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{ |
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if (m_NavMeshDataInstance.valid) |
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return; |
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if (m_NavMeshData != null) |
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{ |
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m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation); |
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m_NavMeshDataInstance.owner = this; |
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} |
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m_LastPosition = transform.position; |
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m_LastRotation = transform.rotation; |
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} |
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public void RemoveData() |
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{ |
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m_NavMeshDataInstance.Remove(); |
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m_NavMeshDataInstance = new NavMeshDataInstance(); |
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} |
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public NavMeshBuildSettings GetBuildSettings() |
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{ |
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var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID); |
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if (buildSettings.agentTypeID == -1) |
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{ |
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Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this); |
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buildSettings.agentTypeID = m_AgentTypeID; |
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} |
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if (overrideTileSize) |
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{ |
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buildSettings.overrideTileSize = true; |
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buildSettings.tileSize = tileSize; |
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} |
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if (overrideVoxelSize) |
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{ |
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buildSettings.overrideVoxelSize = true; |
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buildSettings.voxelSize = voxelSize; |
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} |
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return buildSettings; |
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} |
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public void BuildNavMesh() |
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{ |
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var sources = CollectSources(); |
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// Use unscaled bounds - this differs in behaviour from e.g. collider components. |
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// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here. |
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var sourcesBounds = new Bounds(m_Center, Abs(m_Size)); |
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if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children) |
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{ |
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sourcesBounds = CalculateWorldBounds(sources); |
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} |
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var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(), |
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sources, sourcesBounds, transform.position, transform.rotation); |
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if (data != null) |
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{ |
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data.name = gameObject.name; |
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RemoveData(); |
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m_NavMeshData = data; |
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if (isActiveAndEnabled) |
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AddData(); |
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} |
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} |
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public AsyncOperation UpdateNavMesh(NavMeshData data) |
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{ |
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var sources = CollectSources(); |
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// Use unscaled bounds - this differs in behaviour from e.g. collider components. |
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// But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here. |
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var sourcesBounds = new Bounds(m_Center, Abs(m_Size)); |
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if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children) |
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sourcesBounds = CalculateWorldBounds(sources); |
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return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds); |
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} |
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static void Register(NavMeshSurface surface) |
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{ |
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if (s_NavMeshSurfaces.Count == 0) |
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NavMesh.onPreUpdate += UpdateActive; |
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if (!s_NavMeshSurfaces.Contains(surface)) |
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s_NavMeshSurfaces.Add(surface); |
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} |
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static void Unregister(NavMeshSurface surface) |
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{ |
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s_NavMeshSurfaces.Remove(surface); |
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if (s_NavMeshSurfaces.Count == 0) |
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NavMesh.onPreUpdate -= UpdateActive; |
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} |
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static void UpdateActive() |
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{ |
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for (var i = 0; i < s_NavMeshSurfaces.Count; ++i) |
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s_NavMeshSurfaces[i].UpdateDataIfTransformChanged(); |
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} |
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void AppendModifierVolumes(ref List<NavMeshBuildSource> sources) |
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{ |
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// Modifiers |
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List<NavMeshModifierVolume> modifiers; |
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if (m_CollectObjects == CollectObjects.Children) |
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{ |
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modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>()); |
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modifiers.RemoveAll(x => !x.isActiveAndEnabled); |
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} |
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else |
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{ |
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modifiers = NavMeshModifierVolume.activeModifiers; |
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} |
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foreach (var m in modifiers) |
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{ |
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if ((m_LayerMask & (1 << m.gameObject.layer)) == 0) |
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continue; |
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if (!m.AffectsAgentType(m_AgentTypeID)) |
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continue; |
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var mcenter = m.transform.TransformPoint(m.center); |
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var scale = m.transform.lossyScale; |
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var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z)); |
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var src = new NavMeshBuildSource(); |
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src.shape = NavMeshBuildSourceShape.ModifierBox; |
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src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one); |
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src.size = msize; |
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src.area = m.area; |
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sources.Add(src); |
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} |
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} |
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List<NavMeshBuildSource> CollectSources() |
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{ |
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var sources = new List<NavMeshBuildSource>(); |
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var markups = new List<NavMeshBuildMarkup>(); |
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List<NavMeshModifier> modifiers; |
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if (m_CollectObjects == CollectObjects.Children) |
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{ |
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modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>()); |
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modifiers.RemoveAll(x => !x.isActiveAndEnabled); |
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} |
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else |
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{ |
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modifiers = NavMeshModifier.activeModifiers; |
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} |
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foreach (var m in modifiers) |
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{ |
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if ((m_LayerMask & (1 << m.gameObject.layer)) == 0) |
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continue; |
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if (!m.AffectsAgentType(m_AgentTypeID)) |
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continue; |
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var markup = new NavMeshBuildMarkup(); |
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markup.root = m.transform; |
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markup.overrideArea = m.overrideArea; |
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markup.area = m.area; |
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markup.ignoreFromBuild = m.ignoreFromBuild; |
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markups.Add(markup); |
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} |
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if (m_CollectObjects == CollectObjects.All) |
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{ |
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NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); |
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} |
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else if (m_CollectObjects == CollectObjects.Children) |
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{ |
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NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); |
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} |
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else if (m_CollectObjects == CollectObjects.Volume) |
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{ |
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Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); |
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var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size)); |
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NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources); |
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} |
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if (m_IgnoreNavMeshAgent) |
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sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null)); |
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if (m_IgnoreNavMeshObstacle) |
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sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null)); |
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AppendModifierVolumes(ref sources); |
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return sources; |
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} |
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static Vector3 Abs(Vector3 v) |
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{ |
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return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z)); |
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} |
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static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds) |
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{ |
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var absAxisX = Abs(mat.MultiplyVector(Vector3.right)); |
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var absAxisY = Abs(mat.MultiplyVector(Vector3.up)); |
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var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward)); |
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var worldPosition = mat.MultiplyPoint(bounds.center); |
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var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z; |
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return new Bounds(worldPosition, worldSize); |
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} |
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Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources) |
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{ |
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// Use the unscaled matrix for the NavMeshSurface |
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Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); |
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worldToLocal = worldToLocal.inverse; |
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var result = new Bounds(); |
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foreach (var src in sources) |
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{ |
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switch (src.shape) |
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{ |
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case NavMeshBuildSourceShape.Mesh: |
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{ |
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var m = src.sourceObject as Mesh; |
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result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds)); |
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break; |
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} |
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case NavMeshBuildSourceShape.Terrain: |
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{ |
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// Terrain pivot is lower/left corner - shift bounds accordingly |
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var t = src.sourceObject as TerrainData; |
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result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size))); |
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break; |
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} |
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case NavMeshBuildSourceShape.Box: |
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case NavMeshBuildSourceShape.Sphere: |
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case NavMeshBuildSourceShape.Capsule: |
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case NavMeshBuildSourceShape.ModifierBox: |
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result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size))); |
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break; |
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} |
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} |
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// Inflate the bounds a bit to avoid clipping co-planar sources |
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result.Expand(0.1f); |
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return result; |
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} |
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bool HasTransformChanged() |
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{ |
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if (m_LastPosition != transform.position) return true; |
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if (m_LastRotation != transform.rotation) return true; |
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return false; |
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} |
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void UpdateDataIfTransformChanged() |
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{ |
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if (HasTransformChanged()) |
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{ |
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RemoveData(); |
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AddData(); |
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} |
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} |
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#if UNITY_EDITOR |
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bool UnshareNavMeshAsset() |
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{ |
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// Nothing to unshare |
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if (m_NavMeshData == null) |
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return false; |
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// Prefab parent owns the asset reference |
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var prefabType = UnityEditor.PrefabUtility.GetPrefabType(this); |
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if (prefabType == UnityEditor.PrefabType.Prefab) |
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return false; |
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// An instance can share asset reference only with its prefab parent |
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var prefab = UnityEditor.PrefabUtility.GetPrefabParent(this) as NavMeshSurface; |
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if (prefab != null && prefab.navMeshData == navMeshData) |
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return false; |
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// Don't allow referencing an asset that's assigned to another surface |
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for (var i = 0; i < s_NavMeshSurfaces.Count; ++i) |
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{ |
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var surface = s_NavMeshSurfaces[i]; |
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if (surface != this && surface.m_NavMeshData == m_NavMeshData) |
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return true; |
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} |
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// Asset is not referenced by known surfaces |
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return false; |
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} |
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void OnValidate() |
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{ |
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if (UnshareNavMeshAsset()) |
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{ |
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Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this); |
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m_NavMeshData = null; |
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} |
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var settings = NavMesh.GetSettingsByID(m_AgentTypeID); |
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if (settings.agentTypeID != -1) |
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{ |
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// When unchecking the override control, revert to automatic value. |
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const float kMinVoxelSize = 0.01f; |
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if (!m_OverrideVoxelSize) |
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m_VoxelSize = settings.agentRadius / 3.0f; |
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if (m_VoxelSize < kMinVoxelSize) |
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m_VoxelSize = kMinVoxelSize; |
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// When unchecking the override control, revert to default value. |
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const int kMinTileSize = 16; |
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const int kMaxTileSize = 1024; |
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const int kDefaultTileSize = 256; |
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if (!m_OverrideTileSize) |
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m_TileSize = kDefaultTileSize; |
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// Make sure tilesize is in sane range. |
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if (m_TileSize < kMinTileSize) |
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m_TileSize = kMinTileSize; |
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if (m_TileSize > kMaxTileSize) |
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m_TileSize = kMaxTileSize; |
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} |
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} |
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#endif |
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} |
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}
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