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32 lines
831 B
32 lines
831 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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using AX.TrackRecord; |
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public class LoadNameText : MonoBehaviour { |
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private TextMesh Nametext; |
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private void Awake() |
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{ |
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Nametext = GetComponent<TextMesh>(); |
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MessageDispatcher.AddListener("LoadTextMesh", loadTextMesh); |
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} |
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public void loadTextMesh(IMessage mes) |
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{ |
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ObjAttribute oriObj = (ObjAttribute)mes.Data; |
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if (oriObj.ObjName == gameObject.name) |
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{ |
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Nametext.color = oriObj.jijiequ.color; |
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Nametext.text = oriObj.jijiequ.Name; |
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Nametext.gameObject.transform.localScale = oriObj.trans.scale; |
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} |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("LoadTextMesh", loadTextMesh); |
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} |
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}
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