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48 lines
1.5 KiB
48 lines
1.5 KiB
using UnityEngine; |
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using System.Collections; |
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using AX.TrackRecord; |
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using AX.MessageSystem; |
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public class NormalCars : BaseClass |
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{ |
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public static int carIndex = 0; |
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public NormalCars(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) |
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: base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_) |
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{ |
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carIndex++; |
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} |
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public override void InstatiateItem(string objName, string topname) |
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{ |
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base.InstatiateItem(objName, topname); |
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//carIndex++; |
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} |
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/// <summary> |
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/// 移动指挥终端通信模块需要 |
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/// </summary> |
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/// <param name="obj"></param> |
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/// <param name="parentObj"></param> |
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/// <param name="TheZaiQingUI"></param> |
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/// <param name="id"></param> |
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/// <param name="pos"></param> |
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/// <param name="origin"></param> |
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/// <param name="delta_y_"></param> |
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public NormalCars(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, MobileCFFSInfo.Vector2 pos, MobileCFFSInfo.Vector2 origin, float delta_y_) |
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: base(obj, parentObj, TheZaiQingUI, id, pos, origin, delta_y_) |
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{ |
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carIndex++; |
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} |
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/// <summary> |
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/// 移动指挥终端实例化车辆 |
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/// </summary> |
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/// <param name="objName">对象名</param> |
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/// <param name="topname">头顶名</param> |
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/// <param name="type">移动指挥终端车名</param> |
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public override void InstatiateTruck(string objName, string topname, string type) |
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{ |
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base.InstatiateTruck(objName, topname, type); |
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} |
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}
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