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23 lines
776 B
23 lines
776 B
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.EventSystems; |
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public class TransmitFunction : MonoBehaviour { |
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private RaycastHit hit;//射线 |
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public Vector3 CoordinatePoint; |
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public LayerMask Tm_layerMask = -1; |
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void Start () { |
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} |
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void Update () { |
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); |
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if (Input.GetMouseButton(1) && Physics.Raycast(ray, out hit, Mathf.Infinity, Tm_layerMask) && !EventSystem.current.IsPointerOverGameObject()) |
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{ |
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CoordinatePoint= new Vector3(hit.point.x, hit.point.y + 0.3f, hit.point.z); |
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if (LineamentEvent.gameobj!=null) |
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{ |
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LineamentEvent.gameobj.transform.localPosition = CoordinatePoint; |
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} |
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} |
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} |
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}
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