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697 lines
29 KiB
697 lines
29 KiB
using UnityEngine; |
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using System.Collections; |
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using System; |
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using AX.MessageSystem; |
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using AX.TrackRecord; |
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using UnityEngine.UI; |
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using System.Collections.Generic; |
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public class ControlGaoPenChe : ControlJuBi |
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{ |
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private GameObject part1; |
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private GameObject part2; |
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private GameObject part3; |
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private GameObject part4; |
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private GameObject part5; |
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private GameObject part6; |
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private GameObject part7; |
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private GameObject part8; |
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private GameObject water; |
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private CarMessage CarMess; |
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bool Middle=false; |
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float zSpeed = 5; |
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float aspect = 1.5f; |
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float SpeedBase=30; |
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bool ctrlDown = false; |
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public bool Min = false; |
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public bool Max = false; |
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//public LouCengControllor zSpeedId; |
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Slider zSpeedId; |
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private GameObject CarControlToggle; |
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GameObject TimeZhou; |
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private Car_3_JGC_GPC_YTC_Rise_Attribute carAttribute = new Car_3_JGC_GPC_YTC_Rise_Attribute(); |
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public Car_3_JGC_GPC_YTC_Rise_Attribute CarAttribute |
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{ |
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set |
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{ |
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carAttribute = value; |
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firstZero = carAttribute.FirstZero; |
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firstFull = carAttribute.FirstFull; |
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secondZero = carAttribute.SecondZero; |
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secondFull = carAttribute.SecondFull; |
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thirdZero = carAttribute.ThirdZero; |
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thirdFull = carAttribute.ThirdFull; |
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fourthZero = carAttribute.FourthZero; |
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fourthFull = carAttribute.FourthFull; |
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//RiseNum = carAttribute.RiseNum; |
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MaxRise = carAttribute.MaxRise; |
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} |
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get |
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{ |
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carAttribute.FirstZero = firstZero; |
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carAttribute.FirstFull = firstFull; |
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carAttribute.SecondZero = secondZero; |
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carAttribute.SecondFull = secondFull; |
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carAttribute.ThirdZero = thirdZero; |
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carAttribute.ThirdFull = thirdFull; |
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carAttribute.FourthZero = fourthZero; |
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carAttribute.FourthFull = fourthFull; |
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//carAttribute.RiseNum = RiseNum; |
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carAttribute.MaxRise = MaxRise; |
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return carAttribute; |
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} |
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} |
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void Awake() |
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{ |
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CarMess = this.gameObject.GetComponent<CarMessage>(); |
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part1 = this.transform.Find("Bi").gameObject; |
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part2 = this.transform.Find("Bi/Bi1").gameObject; |
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part3 = this.transform.Find("Bi/Bi1/Bi2").gameObject; |
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part4 = this.transform.Find("Bi/Bi1/Bi2/Bi3").gameObject; |
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part5 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4").gameObject; |
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part6 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5").gameObject; |
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part7 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6").gameObject; |
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part8 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6/pentou").gameObject; |
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//water = part8.transform.FindChild("Hose").GetChild(1).gameObject; |
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zSpeedId = GameObject.Find("Canvas").transform.Find("控制举臂").GetComponent<ControlRiseCar>().TheSlider; |
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timer = TIMESTAMP; |
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part = 15.8f; |
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Part1currentFrame_y = part1.transform.localEulerAngles.y; |
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Part2currentFrame_x = part2.transform.localEulerAngles.x; |
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Part3currentFrame_z = part3.transform.localPosition.z; |
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Part4currentFrame_z = part4.transform.localPosition.z; |
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Part5currentFrame_z = part5.transform.localPosition.z; |
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Part6currentFrame_z = part6.transform.localPosition.z; |
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Part7currentFrame_x = part7.transform.localEulerAngles.x; |
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Part1lastFrame_y = Part1currentFrame_y; |
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Part2lastFrame_x = Part2currentFrame_x; |
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Part3lastFrame_z = Part3currentFrame_z; |
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Part4lastFrame_z = Part4currentFrame_z; |
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Part5lastFrame_z = Part5currentFrame_z; |
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Part6lastFrame_z = Part6currentFrame_z; |
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Part7lastFrame_x = Part7currentFrame_x; |
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CarControlToggle = GameObject.Find("Canvas").transform.Find("控制举臂").gameObject; |
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} |
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public override void BackZhiJia(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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part1.transform.localPosition = new Vector3(0.1158764f, 2.884305f, -5.409204f); |
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part1.transform.localEulerAngles=new Vector3(0,0,0); |
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part2.transform.localPosition = new Vector3(0.04685513f, 2.295632f, -1.095285f); |
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part2.transform.localEulerAngles = new Vector3(-6.452f, 0, 0); |
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part3.transform.localPosition = new Vector3(-0.03794783f, 0.2298133f, 0.4708243f); |
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part3.transform.localEulerAngles = new Vector3(0, 0, 0); |
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part4.transform.localPosition = new Vector3(0, 0, 0.194763f); |
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part4.transform.localEulerAngles = new Vector3(0, 0, 0); |
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part5.transform.localPosition = new Vector3(0, 1.136868e-15f, 0.07003048f); |
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part5.transform.localEulerAngles = new Vector3(0, 0, 0); |
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part6.transform.localPosition = new Vector3(0.002715573f, 0.2560885f, 0.1570805f); |
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part6.transform.localEulerAngles = new Vector3(0, 0, 0); |
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part7.transform.localPosition = new Vector3(4.547473e-15f, -0.9121876f, 15.99139f); |
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part7.transform.localEulerAngles = new Vector3(0, 0, 0); |
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part8.transform.localPosition = new Vector3(0.0355448f, -0.8291441f, -12.53523f); |
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part8.transform.localEulerAngles = new Vector3(0, 0, 0); |
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MaxRise = 32; |
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NewSetBool(); |
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if (RecordManager.Instance.IsRecording) |
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{ |
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MessageDispatcher.SendMessage("RecordZhiJiaBack", (object)this.gameObject.name); |
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} |
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} |
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} |
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//void OnDestroy() |
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//{ |
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// MessageDispatcher.RemoveListener("LeftShift_W_GPC", LeftShift_W_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("LeftShift_S_GPC", LeftShift_S_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("W_GPC", W_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("S_GPC", S_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("A_GPC", A_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("D_GPC", D_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("U_GPC", U_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("J_GPC", J_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("H_GPC", H_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("K_GPC", K_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("LeftShift_U_GPC", LeftShift_U_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("LeftShift_J_GPC", LeftShift_J_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("Equals_GPC", Equals_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("Minus_GPC", Minus_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("BackZhiJia", BackZhiJia); |
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//} |
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//void OnDisable() |
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//{ |
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// MessageDispatcher.RemoveListener("LeftShift_W_GPC", LeftShift_W_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("LeftShift_S_GPC", LeftShift_S_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("W_GPC", W_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("S_GPC", S_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("A_GPC", A_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("D_GPC", D_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("U_GPC", U_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("J_GPC", J_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("H_GPC", H_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("K_GPC", K_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("LeftShift_U_GPC", LeftShift_U_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("LeftShift_J_GPC", LeftShift_J_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("Equals_GPC", Equals_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("Minus_GPC", Minus_GPC, "CUBE"); |
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// MessageDispatcher.RemoveListener("BackZhiJia", BackZhiJia); |
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//} |
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//void OnEnable() |
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//{ |
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// MessageDispatcher.AddListener("LeftShift_W_GPC", LeftShift_W_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("LeftShift_S_GPC", LeftShift_S_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("W_GPC", W_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("S_GPC", S_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("A_GPC", A_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("D_GPC", D_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("U_GPC", U_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("J_GPC", J_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("H_GPC", H_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("K_GPC", K_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("LeftShift_U_GPC", LeftShift_U_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("LeftShift_J_GPC", LeftShift_J_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("Equals_GPC", Equals_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("Minus_GPC", Minus_GPC, "CUBE"); |
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// MessageDispatcher.AddListener("BackZhiJia", BackZhiJia); |
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//} |
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public override void LeftShift_W(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy) |
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{ |
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if (int.Parse(CarMess.Heigh) <= part * 2) |
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{ |
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return; |
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} |
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float TheHeigh = MaxRise + part3.transform.localPosition.z + part4.transform.localPosition.z + part5.transform.localPosition.z + part6.transform.localPosition.z; |
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if (TheHeigh > float.Parse(CarMess.Heigh)) |
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{ |
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return; |
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} |
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if (!firstFull) |
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{ |
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float z = part3.transform.localPosition.z; |
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if (float.Parse(CarMess.Heigh) - MaxRise >= part) |
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{ |
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if (z > 15.8f) |
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{ |
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firstFull = true; |
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Vector3 newVector = part3.transform.localPosition; |
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newVector.z = 15.8f; |
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} |
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else |
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{ |
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firstZero = false; |
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part3.transform.localPosition = new Vector3(-0.025f, 0.174f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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} |
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else |
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{ |
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if (float.Parse(CarMess.Heigh) - MaxRise >= part) |
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{ |
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if (z >= 0 && z < 15.8f) |
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{ |
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firstZero = false; |
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part3.transform.localPosition = new Vector3(-0.025f, 0.174f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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else |
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{ |
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firstFull = false; |
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} |
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} |
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} |
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} |
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else if (firstFull && !secondFull) |
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{ |
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float z = part4.transform.localPosition.z; |
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if (float.Parse(CarMess.Heigh) - MaxRise >= part) |
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{ |
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if (z > 15.8f) |
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{ |
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secondFull = true; |
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Vector3 newVector = part4.transform.localPosition; |
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newVector.z = 15.8f; |
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} |
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else |
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{ |
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secondZero = false; |
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part4.transform.localPosition = new Vector3(0.025f, 0.197f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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} |
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else |
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{ |
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if (float.Parse(CarMess.Heigh) - MaxRise >= part) |
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{ |
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if (z >= 0 && z < 15.8f) |
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{ |
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secondZero = false; |
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part4.transform.localPosition = new Vector3(0.025f, 0.197f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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else |
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{ |
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secondFull = false; |
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} |
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} |
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} |
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} |
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else if (secondFull && !thirdFull) |
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{ |
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float z = part5.transform.localPosition.z; |
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if (float.Parse(CarMess.Heigh) - MaxRise >= part) |
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{ |
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if (z > 15.8f) |
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{ |
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thirdFull = true; |
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Vector3 newVector = part5.transform.localPosition; |
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newVector.z = 15.8f; |
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} |
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else |
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{ |
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thirdZero = false; |
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part5.transform.localPosition = new Vector3(0.025f, 0.197f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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} |
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else |
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{ |
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if (float.Parse(CarMess.Heigh) - MaxRise >= part) |
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{ |
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if (z >= 0 && z < 15.8f) |
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{ |
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thirdZero = false; |
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part5.transform.localPosition = new Vector3(0.025f, 0.197f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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else |
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{ |
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thirdFull = false; |
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} |
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} |
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} |
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} |
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else if (thirdFull && !fourthFull) |
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{ |
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float z = part6.transform.localPosition.z; |
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if (float.Parse(CarMess.Heigh) - MaxRise >= part) |
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{ |
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if (z > 15.8f) |
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{ |
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fourthFull = true; |
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Vector3 newVector = part6.transform.localPosition; |
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newVector.z = 15.8f; |
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} |
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else |
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{ |
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fourthZero = false; |
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part6.transform.localPosition = new Vector3(0.025f, 0.197f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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} |
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else |
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{ |
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if (float.Parse(CarMess.Heigh) - MaxRise >= part) |
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{ |
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if (z >= 0 && z < 15.8f) |
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{ |
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fourthZero = false; |
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part6.transform.localPosition = new Vector3(0.025f, 0.197f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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else |
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{ |
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fourthFull = false; |
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} |
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} |
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} |
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} |
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} |
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} |
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}//LeftShift_W控制车臂的伸长 |
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public override void LeftShift_S(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy) |
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{ |
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if (!fourthZero) |
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{ |
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float z = part6.transform.localPosition.z; |
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if (z <=0) |
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{ |
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fourthZero = true; |
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Vector3 newVector = part6.transform.localPosition; |
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newVector.z = 0; |
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part6.transform.localPosition = newVector; |
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} |
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else |
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{ |
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fourthFull = false; |
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part6.transform.localPosition = new Vector3(0.025f, 0.197f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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} |
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if (fourthZero && !thirdZero) |
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{ |
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float z = part5.transform.localPosition.z; |
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if (z <=0) |
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{ |
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thirdZero = true; |
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Vector3 newVector = part5.transform.localPosition; |
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newVector.z = 0; |
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part5.transform.localPosition = newVector; |
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} |
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else |
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{ |
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thirdFull = false; |
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part5.transform.localPosition = new Vector3(0.025f, 0.197f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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} |
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else if (thirdZero && !secondZero) |
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{ |
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float z = part4.transform.localPosition.z; |
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if (z <=0) |
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{ |
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secondZero = true; |
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Vector3 newVector = part4.transform.localPosition; |
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newVector.z = 0; |
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part4.transform.localPosition = newVector; |
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} |
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else |
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{ |
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secondFull = false; |
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part4.transform.localPosition = new Vector3(0.025f, 0.197f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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} |
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else if (secondZero && !firstZero) |
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{ |
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float z = part3.transform.localPosition.z; |
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if (z <=0) |
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{ |
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firstZero = true; |
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MaxRise = 32; |
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Vector3 newVector = part3.transform.localPosition; |
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newVector.z = 0; |
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part3.transform.localPosition = newVector; |
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} |
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else |
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{ |
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firstFull = false; |
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part3.transform.localPosition = new Vector3(-0.025f, 0.174f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect); |
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} |
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} |
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} |
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} |
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}//LeftShift_S控制车臂的收缩 |
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public override void W(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy) |
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{ |
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if (part2.transform.localEulerAngles.x >= 285 && part2.transform.localEulerAngles.x <= 359) |
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{ |
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part2.transform.Rotate(-Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0); |
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} |
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} |
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} |
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}//控制车臂的抬起 |
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public override void S(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy) |
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{ |
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if (part2.transform.localEulerAngles.x > 353.5) |
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{ |
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return; |
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} |
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else |
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{ |
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part2.transform.Rotate(Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0); |
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} |
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} |
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} |
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}//控制车臂的放下 |
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public override void A(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy) |
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{ |
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part1.transform.Rotate(0, -Time.deltaTime * zSpeedId.value * SpeedBase, 0); |
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} |
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} |
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}//控制车臂的左旋转 |
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public override void D(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy) |
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{ |
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part1.transform.Rotate(0, Time.deltaTime * zSpeedId.value * SpeedBase, 0); |
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} |
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} |
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}//控制车臂的右旋转 |
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public override void LeftShift_U(IMessage message)//LeftShift_U控制喷水臂的收回 |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy) |
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{ |
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part7.transform.Rotate(-Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0); |
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} |
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} |
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} |
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public override void LeftShift_J(IMessage message)//LeftShift_U控制喷水臂的抬起 |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy) |
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{ |
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part7.transform.Rotate(Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0); |
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} |
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} |
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} |
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public override void U(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao) |
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{ |
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part8.transform.Rotate(-Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0); |
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} |
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} |
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}//U控制喷水头的抬起 |
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public override void J(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao) |
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{ |
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part8.transform.Rotate(Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0); |
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} |
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} |
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}//J控制喷水头的放下 |
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public override void H(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao) |
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{ |
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part8.transform.Rotate(0, Time.deltaTime * zSpeedId.value * SpeedBase, 0); |
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} |
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} |
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}//H控制喷水头的左旋转 |
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public override void K(IMessage message) |
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{ |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao) |
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{ |
|
part8.transform.Rotate(0, -Time.deltaTime * zSpeedId.value * SpeedBase, 0); |
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} |
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} |
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}//K控制喷水头的右旋转 |
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public override void Equals(IMessage message)//控制水流增加 |
|
{ |
|
if ((string)message.Data == this.gameObject.name) |
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{ |
|
if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao) |
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{ |
|
if (part8.transform.Find("Hose").childCount > 0) |
|
{ |
|
ParticleSystemControl scale = part8.transform.Find("Hose").GetChild(0).GetComponent<ParticleSystemControl>(); |
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scale.waterStraightScale += Time.deltaTime * 0.5f; |
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} |
|
|
|
//scale.waterFogScale += Time.deltaTime * 0.5f; |
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//scale.UpdateScale(); |
|
|
|
} |
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} |
|
|
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} |
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public override void Minus(IMessage message)//控制水流减少 |
|
{ |
|
if ((string)message.Data == this.gameObject.name) |
|
{ |
|
if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao) |
|
{ |
|
if (part8.transform.Find("Hose").childCount > 0) |
|
{ |
|
ParticleSystemControl scale = part8.transform.Find("Hose").GetChild(0).GetComponent<ParticleSystemControl>(); |
|
scale.waterStraightScale -= Time.deltaTime * 0.5f; |
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} |
|
|
|
//scale.waterFogScale -= Time.deltaTime * 0.5f; |
|
//scale.UpdateScale(); |
|
//particlesystemcon |
|
} |
|
} |
|
} |
|
void Start() |
|
{ |
|
} |
|
public float GetRiseNum; |
|
//public int RiseNum; |
|
float part; |
|
public float MaxRise = 32; |
|
public void GetRiseMi(int i) |
|
{ |
|
//RiseNum = i; |
|
//part = (int)(100 / 6); |
|
}//从面部接受最大升高米数 |
|
public bool firstZero = true; |
|
public bool firstFull = false; |
|
public bool secondZero = true; |
|
public bool secondFull = false; |
|
public bool thirdZero = true; |
|
public bool thirdFull = false; |
|
public bool fourthZero = true; |
|
public bool fourthFull = false; |
|
|
|
bool TheOneFull = true; |
|
bool TheOneZero = false; |
|
bool TheTwoFull = true; |
|
bool TheTwoZero = false; |
|
bool TheThreeFull = true; |
|
bool TheThreeZero = false; |
|
bool TheFourFull = true; |
|
bool TheFourZero = false; |
|
public ArrayList GetBoolState() |
|
{ |
|
ArrayList boolList = new ArrayList(); |
|
boolList.Add(firstZero); |
|
boolList.Add(firstFull); |
|
boolList.Add(secondZero); |
|
boolList.Add(secondFull); |
|
boolList.Add(thirdZero); |
|
boolList.Add(thirdFull); |
|
boolList.Add(fourthZero); |
|
boolList.Add(fourthFull); |
|
return boolList; |
|
} |
|
public void NewSetBool() |
|
{ |
|
MaxRise = 32; |
|
|
|
firstZero = true; |
|
firstFull = false; |
|
secondZero = true; |
|
secondFull = false; |
|
thirdZero = true; |
|
thirdFull = false; |
|
fourthZero = true; |
|
fourthFull = false; |
|
|
|
TheOneFull = true; |
|
TheOneZero = false; |
|
TheTwoFull = true; |
|
TheTwoZero = false; |
|
TheThreeFull = true; |
|
TheThreeZero = false; |
|
TheFourFull = true; |
|
TheFourZero = false; |
|
} |
|
|
|
float TIMESTAMP = 1.0f; |
|
float timer = 0f; |
|
float THRESHOLD = 0.1f; |
|
float Part1lastFrame_y; |
|
float Part1currentFrame_y; |
|
float Part2lastFrame_x; |
|
float Part2currentFrame_x; |
|
float Part3lastFrame_z; |
|
float Part3currentFrame_z; |
|
float Part4lastFrame_z; |
|
float Part4currentFrame_z; |
|
float Part5lastFrame_z; |
|
float Part5currentFrame_z; |
|
float Part6lastFrame_z; |
|
float Part6currentFrame_z; |
|
float Part7lastFrame_x; |
|
float Part7currentFrame_x; |
|
void Update() |
|
{ |
|
if (Input.GetKeyDown(KeyCode.LeftControl)) |
|
{ |
|
ctrlDown = true; |
|
} |
|
else |
|
{ |
|
ctrlDown = false; |
|
} |
|
if (RecordManager.Instance.IsRecording) |
|
{ |
|
if (GetComponent<LineamentEvent>().ControlJuBi) |
|
{ |
|
if (timer > 0) |
|
{ |
|
timer -= Time.deltaTime; |
|
} |
|
else |
|
{ |
|
Part1currentFrame_y = part1.transform.localEulerAngles.y; |
|
Part2currentFrame_x = part2.transform.localEulerAngles.x; |
|
Part3currentFrame_z = part3.transform.localPosition.z; |
|
Part4currentFrame_z = part4.transform.localPosition.z; |
|
Part5currentFrame_z = part5.transform.localPosition.z; |
|
Part6currentFrame_z = part6.transform.localPosition.z; |
|
Part7currentFrame_x = part7.transform.localEulerAngles.x; |
|
|
|
if (Mathf.Abs(Part1currentFrame_y - Part1lastFrame_y) > THRESHOLD || |
|
Mathf.Abs(Part2currentFrame_x - Part2lastFrame_x) > THRESHOLD || |
|
Mathf.Abs(Part3currentFrame_z - Part3lastFrame_z) > THRESHOLD || |
|
Mathf.Abs(Part4currentFrame_z - Part4lastFrame_z) > THRESHOLD || |
|
Mathf.Abs(Part5currentFrame_z - Part5lastFrame_z) > THRESHOLD || |
|
Mathf.Abs(Part6currentFrame_z - Part6lastFrame_z) > THRESHOLD || |
|
Mathf.Abs(Part7currentFrame_x - Part7lastFrame_x) > THRESHOLD |
|
) |
|
{ |
|
MessageDispatcher.SendMessage("RecordControlJuBiEvent", (object)this.name); |
|
} |
|
Part1lastFrame_y = Part1currentFrame_y; |
|
Part2lastFrame_x = Part2currentFrame_x; |
|
Part3lastFrame_z = Part3currentFrame_z; |
|
Part4lastFrame_z = Part4currentFrame_z; |
|
Part5lastFrame_z = Part5currentFrame_z; |
|
Part6lastFrame_z = Part6currentFrame_z; |
|
Part7lastFrame_x = Part7currentFrame_x; |
|
timer = TIMESTAMP; |
|
} |
|
} |
|
} |
|
} |
|
|
|
}
|
|
|