天津23维预案
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using UnityEngine;
using System.Collections;
using AX.TrackRecord;
using System;
using AX.MessageSystem;
using UnityEngine.UI;
using System.Collections.Generic;
public class ControlYunTiChe : ControlJuBi
{
private GameObject part1;
private GameObject part2;
private GameObject part3;
private GameObject part4;
private GameObject part5;
private GameObject part6;
private GameObject part7;
private GameObject part8;
private GameObject part9;
private GameObject part10;
private GameObject water;
private CarMessage CarMess;
string CarName;
private float rotatSpeed = 10;
float zSpeed = 5;
float aspect = 1.5f;
bool ctrlDown = false;
public bool firstZero = true;
public bool firstFull = false;
public bool secondZero = true;
public bool secondFull = false;
public bool thirdZero = true;
public bool thirdFull = false;
public bool fourthZero = true;
public bool fourthFull = false;
public bool fifthZero = true;
public bool fifthFull = false;
public bool Min = false;
public bool Max = false;
//public LouCengControllor zSpeedId;
float SpeedBase = 30;
Slider zSpeedId;
GameObject TimeZhou;
private GameObject CarControlToggle;
private Car_3_JGC_GPC_YTC_Rise_Attribute carAttribute = new Car_3_JGC_GPC_YTC_Rise_Attribute();
public Car_3_JGC_GPC_YTC_Rise_Attribute CarAttribute
{
set
{
carAttribute = value;
firstZero = carAttribute.FirstZero;
firstFull = carAttribute.FirstFull;
secondZero = carAttribute.SecondZero;
secondFull = carAttribute.SecondFull;
thirdZero = carAttribute.ThirdZero;
thirdFull = carAttribute.ThirdFull;
fourthZero = carAttribute.FourthZero;
fourthFull = carAttribute.FourthFull;
fifthFull = carAttribute.FifthFull;
fifthZero = carAttribute.FifthZero;
//RiseNum = carAttribute.RiseNum;
MaxRise = carAttribute.MaxRise;
}
get
{
carAttribute.FirstZero = firstZero;
carAttribute.FirstFull = firstFull;
carAttribute.SecondZero = secondZero;
carAttribute.SecondFull = secondFull;
carAttribute.ThirdZero = thirdZero;
carAttribute.ThirdFull = thirdFull;
carAttribute.FourthZero = fourthZero;
carAttribute.FourthFull = fourthFull;
carAttribute.FifthFull = fifthFull;
carAttribute.FifthZero = fifthZero;
//carAttribute.RiseNum = RiseNum;
carAttribute.MaxRise = MaxRise;
return carAttribute;
}
}
void Awake()
{
CarMess = this.gameObject.GetComponent<CarMessage>();
part1 = this.transform.Find("Bi").gameObject;
part2 = this.transform.Find("Bi/Bi1").gameObject;
part3 = this.transform.Find("Bi/Bi1/Bi2").gameObject;
part4 = this.transform.Find("Bi/Bi1/Bi2/Bi3").gameObject;
part5 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4").gameObject;
part6 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5").gameObject;
part7 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6").gameObject;
part8 = this.transform.Find("Bi/Bi1/Bi2/Bi3/Bi4/Bi5/Bi6/pingtai").gameObject;
part10= part8.transform.Find("shuipao").gameObject;
part9 = this.transform.Find("polySurface3148/yuntibi1").gameObject;
//water = part10.transform.FindChild("Hose").gameObject;
part = (int)(100 / 6);
zSpeedId = GameObject.Find("Canvas").transform.Find("控制举臂").GetComponent<ControlRiseCar>().TheSlider;
Part1currentFrame_y = part1.transform.localEulerAngles.y;
Part2currentFrame_x = part2.transform.localEulerAngles.x;
Part3currentFrame_z = part3.transform.localPosition.z;
Part4currentFrame_z = part4.transform.localPosition.z;
Part5currentFrame_z = part5.transform.localPosition.z;
Part6currentFrame_z = part6.transform.localEulerAngles.z;
Part7currentFrame_z = part7.transform.localEulerAngles.z;
Part1lastFrame_y = Part1currentFrame_y;
Part2lastFrame_x = Part2currentFrame_x;
Part3lastFrame_z = Part3currentFrame_z;
Part4lastFrame_z = Part4currentFrame_z;
Part5lastFrame_z = Part5currentFrame_z;
Part6lastFrame_z = Part6currentFrame_z;
Part7lastFrame_z = Part7currentFrame_z;
CarControlToggle = GameObject.Find("Canvas").transform.Find("控制举臂").gameObject;
Debug.Log((part2.transform.localEulerAngles.x));
}
//void OnDestroy()
//{
// MessageDispatcher.RemoveListener("LeftShift_W_YTC", LeftShift_W_YTC, "CUBE");
// MessageDispatcher.RemoveListener("LeftShift_S_YTC", LeftShift_S_YTC, "CUBE");
// MessageDispatcher.RemoveListener("W_YTC", W_YTC, "CUBE");
// MessageDispatcher.RemoveListener("S_YTC", S_YTC, "CUBE");
// MessageDispatcher.RemoveListener("A_YTC", A_YTC, "CUBE");
// MessageDispatcher.RemoveListener("D_YTC", D_YTC, "CUBE");
// MessageDispatcher.RemoveListener("U_YTC", U_YTC, "CUBE");
// MessageDispatcher.RemoveListener("J_YTC", J_YTC, "CUBE");
// MessageDispatcher.RemoveListener("H_YTC", H_YTC, "CUBE");
// MessageDispatcher.RemoveListener("K_YTC", K_YTC, "CUBE");
// MessageDispatcher.RemoveListener("Equals_YTC", Equals_YTC, "CUBE");
// MessageDispatcher.RemoveListener("Minus_YTC", Minus_YTC, "CUBE");
// MessageDispatcher.RemoveListener("BackZhiJia", BackZhiJia);
//}
//void OnDisable()
//{
// MessageDispatcher.RemoveListener("LeftShift_W_YTC", LeftShift_W_YTC, "CUBE");
// MessageDispatcher.RemoveListener("LeftShift_S_YTC", LeftShift_S_YTC, "CUBE");
// MessageDispatcher.RemoveListener("W_YTC", W_YTC, "CUBE");
// MessageDispatcher.RemoveListener("S_YTC", S_YTC, "CUBE");
// MessageDispatcher.RemoveListener("A_YTC", A_YTC, "CUBE");
// MessageDispatcher.RemoveListener("D_YTC", D_YTC, "CUBE");
// MessageDispatcher.RemoveListener("U_YTC", U_YTC, "CUBE");
// MessageDispatcher.RemoveListener("J_YTC", J_YTC, "CUBE");
// MessageDispatcher.RemoveListener("H_YTC", H_YTC, "CUBE");
// MessageDispatcher.RemoveListener("K_YTC", K_YTC, "CUBE");
// MessageDispatcher.RemoveListener("Equals_YTC", Equals_YTC, "CUBE");
// MessageDispatcher.RemoveListener("Minus_YTC", Minus_YTC, "CUBE");
// MessageDispatcher.RemoveListener("BackZhiJia", BackZhiJia);
//}
//void OnEnable()
//{
// MessageDispatcher.AddListener("LeftShift_W_YTC", LeftShift_W_YTC, "CUBE");
// MessageDispatcher.AddListener("LeftShift_S_YTC", LeftShift_S_YTC, "CUBE");
// MessageDispatcher.AddListener("W_YTC", W_YTC, "CUBE");
// MessageDispatcher.AddListener("S_YTC", S_YTC, "CUBE");
// MessageDispatcher.AddListener("A_YTC", A_YTC, "CUBE");
// MessageDispatcher.AddListener("D_YTC", D_YTC, "CUBE");
// MessageDispatcher.AddListener("U_YTC", U_YTC, "CUBE");
// MessageDispatcher.AddListener("J_YTC", J_YTC, "CUBE");
// MessageDispatcher.AddListener("H_YTC", H_YTC, "CUBE");
// MessageDispatcher.AddListener("K_YTC", K_YTC, "CUBE");
// MessageDispatcher.AddListener("Equals_YTC", Equals_YTC, "CUBE");
// MessageDispatcher.AddListener("Minus_YTC", Minus_YTC, "CUBE");
// MessageDispatcher.AddListener("BackZhiJia", BackZhiJia);
//}
public override void BackZhiJia(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
part1.transform.localPosition = new Vector3(0.006774902f, 3.515285f, -5.716083f);
part1.transform.localEulerAngles = new Vector3(0, 0, 0);
part2.transform.localPosition = new Vector3(0.02789863f, 1.468759f, -0.6857472f);
part2.transform.localEulerAngles = new Vector3(-2f, 0, 0);
part3.transform.localPosition = new Vector3(0f, 0.1338046f, 0f);
part3.transform.localEulerAngles = new Vector3(0, 0, 0);
part4.transform.localPosition = new Vector3(0, 0, 0.194763f);
part4.transform.localEulerAngles = new Vector3(0, 0, 0);
part5.transform.localPosition = new Vector3(0, 0f, 1.136868f);
part5.transform.localEulerAngles = new Vector3(0, 0, 0);
part6.transform.localPosition = new Vector3(-0.00153645f, 0.1293935f, 0f);
part6.transform.localEulerAngles = new Vector3(0, 0, 0);
part7.transform.localPosition = new Vector3(0f, 0.1154551f, 0f);
part7.transform.localEulerAngles = new Vector3(0, 0, 0);
part8.transform.localPosition = new Vector3(-0.03811928f, -0.659f, 16.05379f);
part8.transform.localEulerAngles = new Vector3(0, 0, 0);
part10.transform.localPosition = new Vector3(0.03812027f, 0.7524695f, 0.3422127f);
part10.transform.localEulerAngles = new Vector3(0, 0, 0);
MaxRise = 16;
NewSetBool();
if (RecordManager.Instance.IsRecording)
{
MessageDispatcher.SendMessage("RecordZhiJiaBack", (object)this.gameObject.name);
}
}
}
public override void LeftShift_W(IMessage message)
{ if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy)
{
if (int.Parse(CarMess.CarAttri.Hegih) <= 2 * part)
{
return;
}
float TheHeigh = MaxRise + part3.transform.localPosition.z + part4.transform.localPosition.z + part5.transform.localPosition.z + part6.transform.localPosition.z + part7.transform.localPosition.z;
if (TheHeigh > float.Parse(CarMess.Heigh))
{
return;
}
if (!firstFull)
{
float z = part3.transform.localPosition.z;
if (int.Parse(CarMess.CarAttri.Hegih) - MaxRise >= part)
{
if (z > 15.5f)
{
firstFull = true;
//MaxRise += part;
Vector3 newVector = part3.transform.localPosition;
newVector.z = 15.5f;
}
else
{
firstZero = false;
part3.transform.localPosition = new Vector3(0.01634139f, 0.1338f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
else
{
if (z >= 0 && z < 15.57183f)
{
firstZero = false;
part3.transform.localPosition = new Vector3(0.01634139f, 0.1338f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
else
{
firstFull = false;
}
}
}
else if (firstFull && !secondFull)
{
float z = part4.transform.localPosition.z;
if (int.Parse(CarMess.CarAttri.Hegih) - MaxRise >= part)
{
if (z > 15.5f)
{
secondFull = true;
//MaxRise += part;
Vector3 newVector = part3.transform.localPosition;
newVector.z = 15.5f;
}
else
{
secondZero = false;
part4.transform.localPosition = new Vector3(0.01634139f, 0.035f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
else
{
if (z >= 0 && z < 15.57183f)
{
secondZero = false;
part4.transform.localPosition = new Vector3(0.01634139f, 0.035f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
else
{
secondFull = false;
}
}
}
else if (firstFull && secondFull && !thirdFull)
{
float z = part5.transform.localPosition.z;
if (int.Parse(CarMess.CarAttri.Hegih) - MaxRise >= part)
{
if (z > 15.5f)
{
thirdFull = true;
//MaxRise += part;
Vector3 newVector = part3.transform.localPosition;
newVector.z = 15.5f;
}
else
{
thirdZero = false;
part5.transform.localPosition = new Vector3(0.01634139f, 0.129f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
else
{
if (z >= 0 && z < 15.57183f)
{
thirdZero = false;
part5.transform.localPosition = new Vector3(0.01634139f, 0.035f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
else
{
thirdFull = false;
}
}
}
else if (firstFull && secondFull && thirdFull && !fourthFull)
{
float z = part6.transform.localPosition.z;
if (int.Parse(CarMess.CarAttri.Hegih) - MaxRise >= part)
{
if (z > 15.5f)
{
fourthFull = true;
//MaxRise += part;
Vector3 newVector = part3.transform.localPosition;
newVector.z = 15.5f;
}
else
{
fourthZero = false;
part6.transform.localPosition = new Vector3(0.01634139f, 0.129f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
else
{
if (z >= 0 && z < 15.57183f)
{
fourthZero = false;
part6.transform.localPosition = new Vector3(0.01634139f, 0.035f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
else
{
fourthFull = false;
}
}
}
else if (firstFull && secondFull && thirdFull && fourthFull && !fifthFull)
{
float z = part7.transform.localPosition.z;
if (int.Parse(CarMess.CarAttri.Hegih) - MaxRise >= part)
{
if (z > 15.5f)
{
fifthFull = true;
//MaxRise += part;
Vector3 newVector = part3.transform.localPosition;
newVector.z = 15.5f;
}
else
{
fifthZero = false;
part7.transform.localPosition = new Vector3(0.01634139f, 0.129f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
else
{
if (z >= 0 && z < 15.57183f)
{
fifthZero = false;
part7.transform.localPosition = new Vector3(0.01634139f, 0.035f, z + Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
else
{
fifthFull = false;
}
}
}
}
}
}//LeftShift_W控制车臂伸长
public override void LeftShift_S(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy)
{
if (!fifthZero)
{
float z = part7.transform.localPosition.z;
if (z < 0)
{
fifthZero = true;
//MaxRise -= part;
Vector3 newVector = part7.transform.localPosition;
newVector.z = 0;
part7.transform.localPosition = newVector;
}
else
{
fifthFull = false;
part7.transform.localPosition = new Vector3(0.01634139f, 0.129f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
if (!fourthZero && fifthZero)
{
float z = part6.transform.localPosition.z;
if (z < 0)
{
fourthZero = true;
//MaxRise -= part;
Vector3 newVector = part6.transform.localPosition;
newVector.z = 0;
part6.transform.localPosition = newVector;
}
else
{
fourthFull = false;
part6.transform.localPosition = new Vector3(0.01634139f, 0.129f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
else if (!thirdZero && fourthZero && fifthZero)
{
float z = part5.transform.localPosition.z;
if (z < 0)
{
thirdZero = true;
//MaxRise -= part;
Vector3 newVector = part5.transform.localPosition;
newVector.z = 0;
part5.transform.localPosition = newVector;
}
else
{
thirdFull = false;
part5.transform.localPosition = new Vector3(0.01634139f, 0.129f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
if (fourthZero && thirdZero && !secondZero)
{
float z = part4.transform.localPosition.z;
if (z < 0)
{
secondZero = true;
//MaxRise -= part;
Vector3 newVector = part4.transform.localPosition;
newVector.z = 0;
part4.transform.localPosition = newVector;
}
else
{
secondFull = false;
part4.transform.localPosition = new Vector3(0.01634139f, 0.035f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
else if (thirdZero && secondZero && !firstZero)
{
float z = part3.transform.localPosition.z;
if (z < 0)
{
firstZero = true;
MaxRise = part;
Vector3 newVector = part3.transform.localPosition;
newVector.z = 0;
part3.transform.localPosition = newVector;
}
else
{
firstFull = false;
part3.transform.localPosition = new Vector3(0.01634139f, 0.1338f, z - Time.deltaTime * zSpeedId.value * SpeedBase / aspect);
}
}
}
}
}//LeftShift_S控制车臂的缩短
public override void W(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy)
{
if ((part2.transform.localEulerAngles.x >= 284 && part2.transform.localEulerAngles.x <= 360) || (part2.transform.localEulerAngles.x==0))
{
part2.transform.Rotate(-Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0);
}
}
}
}//W控制车臂抬起
public override void S(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy)
{
if (part2.transform.localEulerAngles.x >= 357)
{
return;
}
else
{
part2.transform.Rotate(Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0);
}
}
}
}//S控制车臂的放下
public override void A(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy)
{
part1.transform.Rotate(0, -Time.deltaTime * zSpeedId.value * SpeedBase, 0);
}
}
}//A控制车臂的左旋转
public override void D(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlJuBi && CarControlToggle.activeInHierarchy)
{
part1.transform.Rotate(0, Time.deltaTime * zSpeedId.value * SpeedBase, 0);
}
}
}//D控制车臂的右旋转
public override void U(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao)
{
part10.transform.Rotate(-Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0, Space.Self);
}
}
}//U控制救人台的抬起
public override void J(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao)
{
part10.transform.Rotate(Time.deltaTime * zSpeedId.value * SpeedBase, 0, 0, Space.Self);
}
}
}//U控制救人台的放下
public override void K(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao)
{
part10.transform.Rotate(0, Time.deltaTime * zSpeedId.value * SpeedBase, 0, Space.World);
}
}
}//U控制救人台的右旋转
public override void H(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao)
{
part10.transform.Rotate(0, -Time.deltaTime * zSpeedId.value * SpeedBase, 0, Space.World);
}
}
}//U控制救人台的左旋转
public override void Equals(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao)
{
if (part10.transform.Find("Hose").childCount > 0)
{
ParticleSystemControl scale = part10.transform.Find("Hose").GetChild(0).GetComponent<ParticleSystemControl>();
scale.waterStraightScale += Time.deltaTime * 0.5f;
}
//scale.waterFogScale += Time.deltaTime * 0.5f;
}
}
}//控制水流增加
public override void Minus(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
if (gameObject.GetComponent<LineamentEvent>().ControlShuiPao)
{
if (part10.transform.Find("Hose").childCount > 0)
{
ParticleSystemControl scale = part10.transform.Find("Hose").GetChild(0).GetComponent<ParticleSystemControl>();
scale.waterStraightScale -= Time.deltaTime * 0.5f;
}
//scale.waterFogScale -= Time.deltaTime * 0.5f;
}
}
}//控制水流减少
bool TheOneFull = true;
bool TheOneZero = false;
bool TheTwoFull = true;
bool TheTwoZero = false;
bool TheThreeFull = true;
bool TheThreeZero = false;
bool TheFourFull = true;
bool TheFourZero = false;
bool TheFiveFull = true;
bool TheFiveZero = true;
public float GetRiseNum;
//public int RiseNum;
float part;
public float MaxRise = 16;
public void NewSetBool()
{
MaxRise = 16;
firstZero = true;
firstFull = false;
secondZero = true;
secondFull = false;
thirdZero = true;
thirdFull = false;
fourthZero = true;
fourthFull = false;
fifthZero = true;
fifthFull = false;
TheOneFull = true;
TheOneZero = false;
TheTwoFull = true;
TheTwoZero = false;
TheThreeFull = true;
TheThreeZero = false;
TheFourFull = true;
TheFourZero = false;
TheFiveFull = true;
TheFiveZero = true;
}
bool OneUp = false;
bool OneDown = false;
bool TwoUp = false;
bool TwoDown = false;
bool ThreeUp = false;
bool ThreeDown = false;
bool FourUp = false;
bool FourDown = false;
bool FiveUp = false;
bool FiveDown = false;
float TIMESTAMP = 1.0f;
float timer = 0f;
float THRESHOLD = 0.1f;
float Part1lastFrame_y;
float Part1currentFrame_y;
float Part2lastFrame_x;
float Part2currentFrame_x;
float Part3lastFrame_z;
float Part3currentFrame_z;
float Part4lastFrame_z;
float Part4currentFrame_z;
float Part5lastFrame_z;
float Part5currentFrame_z;
float Part6lastFrame_z;
float Part6currentFrame_z;
float Part7lastFrame_z;
float Part7currentFrame_z;
void Update()
{
if (GetComponent<LineamentEvent>().ControlJuBi)
{
var theta = Vector3.Dot(part8.transform.forward, Vector3.up);
var angle = Mathf.Rad2Deg * theta;
part8.transform.Rotate(angle, 0, 0);
}
if (Input.GetKeyDown(KeyCode.LeftControl))
{
ctrlDown = true;
}
else
{
ctrlDown = false;
}
if (RecordManager.Instance.IsRecording)
{
if (GetComponent<LineamentEvent>().ControlJuBi)
{
if (timer > 0)
{
timer -= Time.deltaTime;
}
else
{
Part1currentFrame_y = part1.transform.localEulerAngles.y;
Part2currentFrame_x = part2.transform.localEulerAngles.x;
Part3currentFrame_z = part3.transform.localPosition.z;
Part4currentFrame_z = part4.transform.localPosition.z;
Part5currentFrame_z = part5.transform.localPosition.z;
Part6currentFrame_z = part6.transform.localEulerAngles.z;
Part7currentFrame_z = part7.transform.localEulerAngles.z;
if (Mathf.Abs(Part1currentFrame_y - Part1lastFrame_y) > THRESHOLD ||
Mathf.Abs(Part2currentFrame_x - Part2lastFrame_x) > THRESHOLD ||
Mathf.Abs(Part3currentFrame_z - Part3lastFrame_z) > THRESHOLD ||
Mathf.Abs(Part4currentFrame_z - Part4lastFrame_z) > THRESHOLD ||
Mathf.Abs(Part5currentFrame_z - Part5lastFrame_z) > THRESHOLD ||
Mathf.Abs(Part6currentFrame_z - Part6lastFrame_z) > THRESHOLD ||
Mathf.Abs(Part7currentFrame_z - Part7lastFrame_z) > THRESHOLD
)
{
MessageDispatcher.SendMessage("RecordControlJuBiEvent", (object)this.name);
}
Part1lastFrame_y = Part1currentFrame_y;
Part2lastFrame_x = Part2currentFrame_x;
Part3lastFrame_z = Part3currentFrame_z;
Part4lastFrame_z = Part4currentFrame_z;
Part5lastFrame_z = Part5currentFrame_z;
Part6lastFrame_z = Part6currentFrame_z;
Part7lastFrame_z = Part7currentFrame_z;
timer = TIMESTAMP;
}
}
}
}
public override void LeftShift_J(IMessage message)
{
}
public override void LeftShift_U(IMessage message)
{
}
}