天津23维预案
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using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Transform组件助手类
/// </summary>
class TransformHelper
{
/// <summary>
/// 面向目标方向
/// </summary>
/// <param name="targetDirection">目标方向</param>
/// <param name="transform">需要转向的对象</param>
/// <param name="rotationSpeed">转向速度</param>
public static void LookAtTarget(Vector3 targetDirection, Transform transform,float rotationSpeed)
{
if (targetDirection != Vector3.zero)
{
var targetRotation = Quaternion.LookRotation(targetDirection, Vector3.up);
transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, rotationSpeed);
}
}
/// <summary>
/// 查找子物体(递归查找)
/// </summary>
/// <param name="trans">父物体</param>
/// <param name="goName">子物体的名称</param>
/// <returns>找到的相应子物体</returns>
public static Transform FindChild(Transform trans, string goName)
{
if (goName == trans.name)
return trans;
Transform child = trans.Find(goName);
if (child != null)
return child;
Transform go = null;
for (int i = 0; i < trans.childCount; i++)
{
child = trans.GetChild(i);
go = FindChild(child, goName);
if (go != null)
return go;
}
return null;
}
}