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50 lines
1.5 KiB
50 lines
1.5 KiB
using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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/// <summary> |
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/// Transform组件助手类 |
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/// </summary> |
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class TransformHelper |
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{ |
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/// <summary> |
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/// 面向目标方向 |
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/// </summary> |
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/// <param name="targetDirection">目标方向</param> |
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/// <param name="transform">需要转向的对象</param> |
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/// <param name="rotationSpeed">转向速度</param> |
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public static void LookAtTarget(Vector3 targetDirection, Transform transform,float rotationSpeed) |
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{ |
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if (targetDirection != Vector3.zero) |
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{ |
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var targetRotation = Quaternion.LookRotation(targetDirection, Vector3.up); |
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transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, rotationSpeed); |
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} |
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} |
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/// <summary> |
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/// 查找子物体(递归查找) |
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/// </summary> |
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/// <param name="trans">父物体</param> |
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/// <param name="goName">子物体的名称</param> |
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/// <returns>找到的相应子物体</returns> |
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public static Transform FindChild(Transform trans, string goName) |
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{ |
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if (goName == trans.name) |
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return trans; |
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Transform child = trans.Find(goName); |
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if (child != null) |
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return child; |
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Transform go = null; |
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for (int i = 0; i < trans.childCount; i++) |
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{ |
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child = trans.GetChild(i); |
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go = FindChild(child, goName); |
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if (go != null) |
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return go; |
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} |
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return null; |
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} |
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} |
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