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22 lines
475 B
22 lines
475 B
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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public class ConfirmSpread : MonoBehaviour { |
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public GameObject fire; |
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// Use this for initialization |
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void Start () { |
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GetComponent<Button>().onClick.AddListener(Confirm); |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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void Confirm() |
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{ |
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fire.GetComponent<FireSpreadCtrl>().isSpreading = true; |
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this.transform.parent.gameObject.SetActive(false); |
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} |
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}
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