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58 lines
1.4 KiB
58 lines
1.4 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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public class GuanChaShaoCtrl : BaseGCS_SSRYCtrl { |
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private GameObject GuanChaDianSetWin; |
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private int timecut;//观察哨切换观测点的时间间隔 |
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private float time; |
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private int MaxTime = 10;//最慢切换时,10秒切换一次 |
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// Use this for initialization |
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void Start () { |
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GuanChaDianSetWin = GameObject.Find("Canvas").transform.Find("Gcs_UI").gameObject; |
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} |
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// Update is called once per frame |
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void Update () { |
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if (flag) |
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{ |
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if (PosList.Count < 1) |
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return; |
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SetTimeCut(value); |
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time += Time.deltaTime; |
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if (time >= timecut) |
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{ |
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time = 0.0f; |
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transform.position = PosList[index]; |
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if (index < PosList.Count - 1) |
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{ |
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index++; |
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} |
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else |
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{ |
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index = 0; |
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} |
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} |
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} |
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} |
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private int SetTimeCut(int value) |
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{ |
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timecut = MaxTime / value; |
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return timecut; |
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} |
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private void OnMouseDown() |
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{ |
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//MessageDispatcher.SendMessage("OPEN", (object)GuanChaDianSetWin.name,"CUBE"); |
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MessageDispatcher.SendMessage("BANGDINGGCS", gameObject); |
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} |
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}
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