天津23维预案
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
public class GuanChaShaoCtrl : BaseGCS_SSRYCtrl {
private GameObject GuanChaDianSetWin;
private int timecut;//观察哨切换观测点的时间间隔
private float time;
private int MaxTime = 10;//最慢切换时,10秒切换一次
// Use this for initialization
void Start () {
GuanChaDianSetWin = GameObject.Find("Canvas").transform.Find("Gcs_UI").gameObject;
}
// Update is called once per frame
void Update () {
if (flag)
{
if (PosList.Count < 1)
return;
SetTimeCut(value);
time += Time.deltaTime;
if (time >= timecut)
{
time = 0.0f;
transform.position = PosList[index];
if (index < PosList.Count - 1)
{
index++;
}
else
{
index = 0;
}
}
}
}
private int SetTimeCut(int value)
{
timecut = MaxTime / value;
return timecut;
}
private void OnMouseDown()
{
//MessageDispatcher.SendMessage("OPEN", (object)GuanChaDianSetWin.name,"CUBE");
MessageDispatcher.SendMessage("BANGDINGGCS", gameObject);
}
}