天津23维预案
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using UnityEngine;
public class ShiNeiYan2 : BaseClass {
public static int ShiNeiYan2Index = 0;
public ShiNeiYan2(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_)
:base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_ )
{
}
public override void InstatiateItem(string objName)
{
base.InstatiateItem(objName);
ShiNeiYan2Index++;
}
}