天津23维预案
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shineihuo : BaseClass {
public static int ShineihuoIndex = 0;
public Shineihuo(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_)
:base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_ )
{
}
public override void InstatiateItem(string objName)
{
base.InstatiateItem(objName);
ShineihuoIndex++;
}
}