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19 lines
496 B
19 lines
496 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Shineihuo : BaseClass { |
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public static int ShineihuoIndex = 0; |
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public Shineihuo(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) |
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:base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_ ) |
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{ |
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} |
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public override void InstatiateItem(string objName) |
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{ |
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base.InstatiateItem(objName); |
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ShineihuoIndex++; |
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} |
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}
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