天津23维预案
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using AX.MessageSystem;
using AX.TrackRecord;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SmogEditor : MonoBehaviour {
// Use this for initialization
Transform transSmog;
private Button CloseBtn;
ParticleSystem particleSmog;
Slider slider;
void Start()
{
MessageDispatcher.AddListener("SHOW_JIANTOUEDITOR", open);
CloseBtn = this.transform.Find("closeButton").GetComponent<Button>();
slider = GetComponentInChildren<Slider>();
gameObject.SetActive(false);
}
void open(IMessage message)
{
if (!message.Data.ToString().Contains("smog")) return;
transform.Find("title").GetComponent<Text>().text = "烟雾浓度调整";
slider.minValue = 25;
slider.maxValue = 255 * 0.6f;
particleSmog = ((GameObject)message.Data).transform.GetComponent<ParticleSystem>();
slider.onValueChanged.AddListener(s => {
string sAlpha =(s / 255f).ToString("f2") ;
Debug.Log("string:" + sAlpha + " float:" + s /255f);
particleSmog.startColor = new Color(particleSmog.startColor.r, particleSmog.startColor.g, particleSmog.startColor.b, s/255f);
});
float alpha = particleSmog.main.startColor.color.a;
slider.value = alpha;
gameObject.SetActive(true);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("SHOW_JIANTOUEDITOR", open);
}
}