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23 lines
538 B
23 lines
538 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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/// <summary> |
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/// 溅射 |
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/// </summary> |
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public class Splash : BaseClass { |
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public static int SplashIndex = 0; |
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public Splash(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) |
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: base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_) |
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{ |
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} |
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public override void InstatiateItem(string objTypeName) |
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{ |
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base.InstatiateItem(objTypeName); |
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SplashIndex++; |
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} |
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}
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