天津23维预案
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 溅射
/// </summary>
public class Splash : BaseClass {
public static int SplashIndex = 0;
public Splash(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_)
: base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_)
{
}
public override void InstatiateItem(string objTypeName)
{
base.InstatiateItem(objTypeName);
SplashIndex++;
}
}