天津23维预案
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using UnityEngine;
using System.Collections;
public class Wounded : BaseClass
{
public static int wounded1Index = 0;
public Wounded(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_)
: base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_)
{
}
public override void InstatiateItem(string objTypeName)
{
base.InstatiateItem(objTypeName);
InsiderControl.isWounded = true;
wounded1Index++;
}
}