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20 lines
505 B
20 lines
505 B
using UnityEngine; |
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using System.Collections; |
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public class Wounded : BaseClass |
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{ |
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public static int wounded1Index = 0; |
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public Wounded(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) |
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: base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_) |
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{ |
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} |
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public override void InstatiateItem(string objTypeName) |
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{ |
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base.InstatiateItem(objTypeName); |
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InsiderControl.isWounded = true; |
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wounded1Index++; |
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} |
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}
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