天津23维预案
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

43 lines
1.5 KiB

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ResizePanel : MonoBehaviour, IPointerDownHandler, IDragHandler
{
public Vector2 minSize = new Vector2(100, 100);
public Vector2 maxSize = new Vector2(400, 400);
private RectTransform panelRectTransform;
private Vector2 originalLocalPointerPosition;
private Vector2 originalSizeDelta;
void Awake()
{
panelRectTransform = transform.parent.GetComponent<RectTransform>();
}
public void OnPointerDown(PointerEventData data)
{
originalSizeDelta = panelRectTransform.sizeDelta;
RectTransformUtility.ScreenPointToLocalPointInRectangle(panelRectTransform, data.position, data.pressEventCamera, out originalLocalPointerPosition);
}
public void OnDrag(PointerEventData data)
{
if (panelRectTransform == null)
return;
Vector2 localPointerPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle(panelRectTransform, data.position, data.pressEventCamera, out localPointerPosition);
Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition;
Vector2 sizeDelta = originalSizeDelta + new Vector2(offsetToOriginal.x, -offsetToOriginal.y);
sizeDelta = new Vector2(
Mathf.Clamp(sizeDelta.x, minSize.x, maxSize.x),
Mathf.Clamp(sizeDelta.y, minSize.y, maxSize.y)
);
panelRectTransform.sizeDelta = sizeDelta;
}
}