You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.4 KiB
60 lines
1.4 KiB
using UnityEngine; |
|
using System.Collections; |
|
using UnityEngine.UI; |
|
using System; |
|
using AX.MessageSystem; |
|
using AX.TrackRecord; |
|
|
|
public class Close : MonoBehaviour { |
|
|
|
private GameObject StorageWin; |
|
private GameObject BagWin; |
|
// Use this for initialization |
|
void Start () { |
|
MessageDispatcher.AddListener("CloseEquipUI", CloseEquipUI); |
|
this.GetComponent<Button>().onClick.AddListener(ClosedWin); |
|
|
|
StorageWin = GameObject.Find("Canvas").transform.Find("StorageWin").gameObject; |
|
BagWin = GameObject.Find("Canvas").transform.Find("BagWin").gameObject; |
|
} |
|
|
|
public void CloseEquipUI(IMessage message) |
|
{ |
|
if (StorageWin.activeSelf) |
|
{ |
|
StorageWin.SetActive(false); |
|
} |
|
|
|
if (BagWin.activeSelf) |
|
{ |
|
BagWin.SetActive(false); |
|
} |
|
} |
|
private void ClosedWin() |
|
{ |
|
if (StorageWin.activeSelf) |
|
{ |
|
StorageWin.SetActive(false); |
|
} |
|
|
|
if (BagWin.activeSelf) |
|
{ |
|
BagWin.SetActive(false); |
|
} |
|
if (RecordManager.Instance.IsRecording) |
|
{ |
|
TrackRecordHelpClass.RecordCloseEquipUIEvent(); |
|
} |
|
} |
|
|
|
// Update is called once per frame |
|
void Update () { |
|
|
|
} |
|
|
|
void OnDestroy() |
|
{ |
|
this.GetComponent<Button>().onClick.RemoveListener(ClosedWin); |
|
MessageDispatcher.RemoveListener("CloseEquipUI", CloseEquipUI); |
|
} |
|
}
|
|
|