天津23维预案
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using UnityEngine;
using System.Collections;
using AX.Network;
public class Equip
{
public string selectedEquipName;//所选装备名(包括类型路径)
}
public class UnCostEquip : Equip
{
}
public class CostEquip : Equip
{
public int selectedEquipNum;//所选装备数量
public int useNum;//消耗数量
public int unit;//单位
public CostEquip() { }
public CostEquip(int unit) { this.unit = unit; }
}
public class pipeLine : CostEquip
{
//构造函数不能继承,所以需要再实现
//public pipeLine() { }//无参构造函数,相当于public pipeLine() : base() { }
//public pipeLine(int unit) : base(unit) { }//有参构造函数,相当于把pipeLine(int unit)中的参数unit传给了costEquip(unit),costEquip(unit)就把unit传给costEquip的有参构造函数进行unit的赋值
}
public class lifeSaveLightLine : CostEquip
{
//public lifeSaveLightLine() { }
//public lifeSaveLightLine(int unit) : base(unit) { }
}