天津23维预案
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using System;
using AX.TrackRecord;
using AX.MessageSystem;
public class ShowEquipSelecteWin : MonoBehaviour {
GameObject canvas;
public Dictionary<string, CostEquip> costSelectedEquips = new Dictionary<string, CostEquip>();//选择的有消耗的装备
public Dictionary<string, UnCostEquip> unCostSelectedEquips = new Dictionary<string, UnCostEquip>();//选择的无消耗的装备
GameObject BagEquipImg;
public Dictionary<string, int> test = new Dictionary<string, int>();
public static ShowEquipSelecteWin Instance;
void Awake()
{
if (Instance == null)
{
Instance = this;
}
}
void OnEnable()
{
MessageDispatcher.AddListener("P", P);
}
void OnDisable()
{
MessageDispatcher.RemoveListener("P", P);
}
private void P(IMessage msg)
{
if (InputManager.Instance_.GetSelectedCharacters().Count > 0)
{
bool isExistXFy = false;
foreach (var item in InputManager.Instance_.GetSelectedCharacters())
{
if (item.GetComponent<Bag>())
{
isExistXFy = true;
break;
}
}
if (isExistXFy)
{
CopyTo(InputManager.Instance_.GetSelectedCharacters(), EquipSubmit.selectEquipPlayers);
ShowSelectEquipUI();
//记录打开装备库事件
if (RecordManager.Instance.IsRecording)
{
TrackRecordHelpClass.RecordOpenEquipUIEvent(canvas.transform.Find("StorageWin").gameObject, InputManager.Instance_.GetSelectedCharacters());
}
}
}
}
// Use this for initialization
void Start () {
canvas = GameObject.Find("Canvas");
BagEquipImg = Resources.Load<GameObject>("UIPrefab/Equipment/BagEquipImg");
//testD();
}
void testD()
{
test.Add("A", 1);
test.Add("B", 3);
var test2 = new Dictionary<string, int>(test);
test2.Add("C", 4);
Debug.Log("testtttttttttt");
foreach (var kv in test)
{
Debug.Log(kv.Key + ":" + kv.Value);
}
Debug.Log("test22222222");
foreach (var kv in test2)
{
Debug.Log(kv.Key + ":" + kv.Value);
}
test.Add("D", 5);
Debug.Log("testtttttttttt");
foreach (var kv in test)
{
Debug.Log(kv.Key + ":" + kv.Value);
}
Debug.Log("test22222222");
foreach (var kv in test2)
{
Debug.Log(kv.Key + ":" + kv.Value);
}
}
// Update is called once per frame
// void Update () {
// if (Input.GetKeyDown(KeyCode.P))
// {
// }
//}
private void ShowSelectEquipUI()
{
canvas.transform.Find("StorageWin").gameObject.SetActive(true);
canvas.transform.Find("BagWin").gameObject.SetActive(true);
DrawEquipsInBag();
OnNotifyAgainSelectEqp();
}
private void CopyTo(List<GameObject> arry1, List<GameObject> arry2)
{
arry2.Clear();
foreach (GameObject obj in arry1)
{
arry2.Add(obj);
}
}
private void DrawEquipsInBag()
{
RemoveAllChild(canvas.transform.Find("BagWin").Find("BagImage"));
costSelectedEquips = InputManager.Instance_.GetSelectedCharacters()[0].GetComponent<Bag>().costSelectedEquips;
unCostSelectedEquips = InputManager.Instance_.GetSelectedCharacters()[0].GetComponent<Bag>().unCostSelectedEquips;
//存在消耗的装备
foreach (string key in costSelectedEquips.Keys)
{
string[] str = key.Split('/');
string equipSpriteNameX = str[2] + "X";
var equipSpriteX = Resources.Load<GameObject>("UIPrefab/Equipment/" + equipSpriteNameX);
var equipmentSelectedImg = Instantiate(BagEquipImg) as GameObject;
equipmentSelectedImg.name = equipSpriteNameX.Substring(0, equipSpriteNameX.Length - 1);
equipmentSelectedImg.transform.parent = canvas.transform.Find("BagWin").Find("BagImage");
equipmentSelectedImg.GetComponent<RectTransform>().localScale = new Vector3(1f, 1f, 1f);
equipmentSelectedImg.GetComponent<Image>().sprite = equipSpriteX.GetComponent<SpriteRenderer>().sprite;
equipmentSelectedImg.transform.Find("Text").GetComponent<Text>().text = (costSelectedEquips[key].selectedEquipNum - costSelectedEquips[key].useNum).ToString();
equipmentSelectedImg.AddComponent<ViewBagEquip>();
}
//不存在消耗的装备
foreach (string key in unCostSelectedEquips.Keys)
{
string[] str = key.Split('/');
string equipSpriteNameX = str[2] + "X";
var equipSpriteX = Resources.Load<GameObject>("UIPrefab/Equipment/" + equipSpriteNameX);
var equipmentSelectedImg = Instantiate(BagEquipImg) as GameObject;
equipmentSelectedImg.name = equipSpriteNameX.Substring(0, equipSpriteNameX.Length - 1);
equipmentSelectedImg.transform.parent = canvas.transform.Find("BagWin").Find("BagImage");
equipmentSelectedImg.GetComponent<RectTransform>().localScale = new Vector3(1f, 1f, 1f);
equipmentSelectedImg.GetComponent<Image>().sprite = equipSpriteX.GetComponent<SpriteRenderer>().sprite;
equipmentSelectedImg.AddComponent<ViewBagEquip>();
}
}
public void RemoveAllChild(Transform tsf)
{
foreach (Transform t in tsf)
{
Destroy(t.gameObject);
}
}
public static event Action NotifyAgainSelectEqp;
private static void OnNotifyAgainSelectEqp()
{
if (NotifyAgainSelectEqp != null)
NotifyAgainSelectEqp();
EquipSubmit.costSelectedEquips.Clear();
EquipSubmit.unCostSelectedEquips.Clear();
}
}