天津23维预案
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26 lines
494 B

using UnityEngine;
using System.Collections;
using AX.MessageSystem;
using AX.NetworkSystem;
public sealed class MessageSystem : MonoBehaviour
{
void Awake()
{
DontDestroyOnLoad(gameObject);
}
void Update()
{
MessageDispatcher.Update();
}
public void OnDisable()
{
MessageDispatcher.Clear();
}
public void OnApplicationQuit()
{
NetworkManager.Default.SendRequestAsync("LOGOUT_REQUEST", MySelf.mySelf.ID);
}
}