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44 lines
1.1 KiB
44 lines
1.1 KiB
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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using AX.MessageSystem; |
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public class NodeTreeHints : MonoBehaviour { |
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// Use this for initialization |
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void Start() |
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{ |
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MessageDispatcher.AddListener("NodeTreeHints", nodeTreeHints); |
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MessageDispatcher.AddListener("CloseNodeTreeHints", closenodeTreeHints); |
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this.gameObject.SetActive(false); |
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} |
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// Update is called once per frame |
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float T = 3f; |
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void Update () |
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{ |
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if (T > 0) |
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{ |
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T -= Time.deltaTime; |
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if (T < 0) |
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{ |
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this.gameObject.SetActive(false); |
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} |
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} |
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} |
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void nodeTreeHints(IMessage message) |
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{ |
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T = (float)message.Sender; |
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this.gameObject.SetActive(true); |
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this.transform.Find("Text").GetComponent<Text>().text = message.Data.ToString(); |
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} |
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void closenodeTreeHints(IMessage message) |
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{ |
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this.gameObject.SetActive(false); |
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} |
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void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("NodeTreeHints", nodeTreeHints); |
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MessageDispatcher.RemoveListener("CloseNodeTreeHints", closenodeTreeHints); |
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} |
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}
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