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using UnityEngine; |
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using System.Collections; |
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using AX.MessageSystem; |
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using System; |
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public class LEAD_RED : MessageBehaviour |
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{ |
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protected override void Execute(IMessage message) |
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{ |
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Color color = (Color)(message.Data); |
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gameObject.GetComponent<Renderer>().material.color = color; |
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} |
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}
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