天津23维预案
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using UnityEngine;
using System;
using System.Collections;
using AX.MessageSystem;
public class PK3 : MonoBehaviour
{
const int LoopNumber = 500;
bool isStartDelegate;
bool isStartSendMessage;
int count;
private ProfilerTest profiler;
private long time0;
private long time1;
void Start()
{
profiler = new ProfilerTest();
MessageDispatcher.AddListener("COUNTER", Counter);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("COUNTER", Counter);
}
void Counter(IMessage message)
{
++count;
}
void UpdateCounter()
{
++count;
}
void Update()
{
if (isStartDelegate)
{
profiler.Start();
MessageDispatcher.SendMessage("COUNTER");
profiler.Stop();
time0 += profiler.ElapsedTicks;
if (count == LoopNumber)
isStartDelegate = false;
}
if (isStartSendMessage)
{
profiler.Start();
this.gameObject.SendMessage("UpdateCounter", SendMessageOptions.DontRequireReceiver);
profiler.Stop();
time1 += profiler.ElapsedTicks;
if (count == LoopNumber)
isStartSendMessage = false;
}
}
void OnGUI()
{
if (GUILayout.Button("**** INVOKE MessageDispatcher ****"))
{
isStartDelegate = true;
time0 = 0;
count = 0;
}
if (GUILayout.Button("SendMessage"))
{
isStartSendMessage = true;
time1 = 0;
count = 0;
}
GUILayout.Label("MessageDispatcher Time: " + TimeSpan.FromTicks(time0).TotalMilliseconds.ToString() + " ms");
GUILayout.Label("U3D SendMessage Time: " + TimeSpan.FromTicks(time1).TotalMilliseconds.ToString() + " ms");
}
}