天津23维预案
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using UnityEngine;
using AX.MessageSystem;
using System;
public class TestUI : MonoBehaviour
{
private bool enableTimer = false;
private float time = 0.0f;
void OnGUI()
{
if (GUI.Button(new Rect(0, 0, 200, 50), "重置"))
{
MessageDispatcher.SendMessage("EVERYONE");
time = 0.0f;
}
if (GUI.Button(new Rect(0, 50, 200, 50), "前面的 CUBE 变红"))
{
MessageDispatcher.SendMessage("LEAD_RED", Color.red);
}
if (GUI.Button(new Rect(0, 100, 200, 50), "所有的 CUBE 变蓝"))
{
MessageDispatcher.SendMessage("ALL_BLUE", Color.blue, "CUBE");
}
if (GUI.Button(new Rect(0, 150, 200, 50), "所有的对象变绿"))
{
MessageDispatcher.SendMessage("EVERYONE", Color.green);
}
if (GUI.Button(new Rect(0, 200, 200, 50), "2 秒钟后,所有的对象变绿"))
{
MessageDispatcher.SendMessage("EVERYONE", Color.green, 2.0f);
enableTimer = true;
time = 0.0f;
}
GUI.Label(new Rect(Screen.width / 2 - 100, 10, 220, 40), "计时: " + time + " 秒");
}
void Update()
{
if (enableTimer)
{
time += Time.deltaTime;
if (time >= 2.0f)
enableTimer = false;
}
if (Input.GetKeyDown(KeyCode.Space))
{
MessageDispatcher.SendMessage("OPEN", (object)"NavImage", "CUBE");
}
if (Input.GetKeyDown(KeyCode.S))
{
MessageDispatcher.SendMessage("CLOSE", (object)"NavImage", "CUBE");
}
}
}