天津23维预案
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.NetworkSystem;
public class ShowUserInfoWin : MonoBehaviour {
public Text CurrentUserInfoText;
public GameObject UserInfoEditPanel;
public GameObject UserInfoPanel;
public GameObject ModifyPasswordPanel;
private UserInfo cunrrentUser;
// Use this for initialization
void Start () {
this.GetComponent<Button>().onClick.AddListener(UserInfoWinCtrl);
cunrrentUser = MySelf.mySelf;
if(cunrrentUser != null)
{
CurrentUserInfoText.text += cunrrentUser.ID;
}
}
// Update is called once per frame
void Update () {
}
public void UserInfoWinCtrl()
{
if (UserInfoEditPanel.GetComponent<GET_DEPTS_REPLY>().Depts.Count == 0)
NetworkManager.Default.SendRequestAsync("GET_DEPT_REQUEST");
UserInfoEditPanel.SetActive(true);
UserInfoPanel.SetActive(true);
UserInfoPanel.transform.Find("Text").GetComponent<Text>().text = "";
ModifyPasswordPanel.SetActive(false);
}
}