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using UnityEngine; |
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using System.Collections; |
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using AX.NetworkSystem; |
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public class FileTransferManager : MonoBehaviour { |
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// Use this for initialization |
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void Start() |
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{ |
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FileTransfer.Initialize(); |
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} |
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void OnDestroy() |
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{ |
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FileTransfer.Dispose(); |
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} |
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}
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