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133 lines
5.7 KiB
133 lines
5.7 KiB
using UnityEngine; |
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using System.Collections; |
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using DevelopEngine; |
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using AX.TrackRecord; |
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//Author: ZCG |
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/// <summary>资源管理</summary> |
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public class ResManage : MonoSingleton<ResManage> |
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{ |
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private GameObject clone; |
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/// <summary>资源加载</summary> |
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/// <param name="loadPath">资源所在的路径</param> |
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/// <param name="ParentPos">加载后的父物体位置</param> |
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public void ResourcesLoad(string loadPath, Transform ParentPos) |
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{ |
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clone = Instantiate(Resources.Load(loadPath)) as GameObject; |
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clone.AddComponent<ParticleSystemControl>(); |
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clone.transform.parent = ParentPos.transform; |
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clone.transform.localPosition = Vector3.zero; |
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clone.transform.localRotation = Quaternion.Euler(Vector3.zero); |
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clone.transform.localScale = new Vector3(1, 1, 1); |
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//if (!clone.GetComponent<ParticleSystemControl>()) |
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//{ |
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// clone.AddComponent<ParticleSystemControl>(); |
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//} |
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} |
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|
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private string particlePath = "";//粒子系统所在路径下的名字 |
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|
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/// <summary>根据枚举加载粒子系统</summary> |
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/// <param name="particleName">根据需要的粒子选择对应的枚举</param> |
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/// <param name="ParentPos">消防员/车辆的位置</param> |
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public void LoadParticleInEnum(ParticleEnum particleName, Transform ParentPos) |
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{ |
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switch (particleName) |
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{ |
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case ParticleEnum.WaterStraight://根据枚举选择加载的粒子 |
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particlePath = "WaterStraight";//粒子系统的名称 |
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break; |
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case ParticleEnum.WaterFlower: |
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particlePath = "WaterFlower"; |
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break; |
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case ParticleEnum.WaterFog: |
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particlePath = "WaterFog"; |
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break; |
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case ParticleEnum.Froth: |
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particlePath = "Froth"; |
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break; |
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case ParticleEnum.DryPowder: |
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particlePath = "DryPowder"; |
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break; |
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} |
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// ResourcesLoad("Prefabs/Particle/ParticlePos", TransformHelper.FindChild(ParentPos, "Hose").parent); |
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ResourcesLoad("Prefabs/Particle/" + particlePath, TransformHelper.FindChild(ParentPos, "Hose")); |
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} |
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/// <summary>根据字符串加载粒子系统</summary> |
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/// <param name="TaskNameText">TaskName.text</param> |
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/// <param name="ParnetPos">消防员/车辆的位置</param> |
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public void LoadParticleInStr(string TaskNameText,Transform ParentPos) |
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{ |
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var objMessage = ParentPos.gameObject.GetComponent<ObjMessage>(); |
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objMessage.SQ = TransformHelper.FindChild(ParentPos.transform, "Hose"); |
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DesChilds(ParentPos.gameObject, "Hose"); |
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switch (TaskNameText) |
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{ |
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case "直流": |
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LoadParticleInEnum(ParticleEnum.WaterStraight, ParentPos); |
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objMessage.waterType = WaterType.StraightStreamWater; |
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break; |
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case "开花": |
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case "洗消": |
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LoadParticleInEnum(ParticleEnum.WaterFlower, ParentPos); |
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objMessage.waterType = WaterType.BloomStreamWater; |
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break; |
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case "喷雾": |
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LoadParticleInEnum(ParticleEnum.WaterFog, ParentPos); |
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objMessage.waterType = WaterType.SprayStreamWater; |
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break; |
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case "泡沫灭火": |
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LoadParticleInEnum(ParticleEnum.Froth, ParentPos); |
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objMessage.waterType = WaterType.BubbleWater; |
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break; |
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case "干粉灭火": |
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LoadParticleInEnum(ParticleEnum.DryPowder, ParentPos); |
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objMessage.waterType = WaterType.DryPowder; |
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break; |
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} |
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//clone.AddComponent<ParticleSystemControl>(); |
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print(objMessage.waterType); |
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} |
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/// <summary>根据WaterType选择加载的特效</summary> |
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public void LoadParticleInWaterType(WaterType waterType, Transform ParentPos) |
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{ |
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//var objMessage = ParentPos.gameObject.GetComponent<ObjMessage>(); |
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//objMessage.SQ = TransformHelper.FindChild(ParentPos.transform, "Hose"); |
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DesChilds(ParentPos.gameObject, "Hose"); |
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switch (waterType) |
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{ |
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case WaterType.StraightStreamWater: |
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LoadParticleInEnum(ParticleEnum.WaterStraight, ParentPos); |
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// objMessage.waterType = WaterType.StraightStreamWater; |
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break; |
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case WaterType.BloomStreamWater: |
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LoadParticleInEnum(ParticleEnum.WaterFlower, ParentPos); |
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// objMessage.waterType = WaterType.BloomStreamWater; |
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break; |
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case WaterType.SprayStreamWater: |
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LoadParticleInEnum(ParticleEnum.WaterFog, ParentPos); |
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// objMessage.waterType = WaterType.SprayStreamWater; |
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break; |
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case WaterType.BubbleWater: |
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LoadParticleInEnum(ParticleEnum.Froth, ParentPos); |
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// objMessage.waterType = WaterType.BubbleWater; |
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break; |
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case WaterType.DryPowder: |
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LoadParticleInEnum(ParticleEnum.DryPowder, ParentPos); |
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// objMessage.waterType = WaterType.DryPowder; |
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break; |
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} |
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} |
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/// <summary>销毁游戏物体下名字为**的所有子物体</summary> |
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/// <param name="ParentObj">游戏物体</param> |
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/// <param name="childName">该游戏物体下的孩子名称</param> |
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public void DesChilds(GameObject ParentObj, string childName) |
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{ |
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//找到所有childName的子物体并销毁他 |
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var Parent = TransformHelper.FindChild(ParentObj.gameObject.transform, childName); |
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for (int i = 0; i < Parent.childCount; i++) |
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{ |
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Destroy(Parent.GetChild(i).gameObject); |
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} |
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} |
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} |