天津23维预案
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class SceneKindSelect : MonoBehaviour {
/// <summary>
/// 多种类场景选择
/// </summary>
private Button SureBtn;
private Button CloseBtn;
private GameObject Parent;
public void GetStringList(ref Dictionary<string,string> kinds)
{
SureBtn = transform.Find("Sure").GetComponent<Button>();
CloseBtn = transform.Find("Close").GetComponent<Button>();
Parent = transform.Find("SceneSelect/Viewport/Content").gameObject;
SureBtn.onClick.AddListener(Sure);
CloseBtn.onClick.AddListener(Close);
foreach (KeyValuePair<string, string> kvp in kinds)
{
GameObject sceneChose = Instantiate(Resources.Load<GameObject>("UIPrefab/SceneChose"));
sceneChose.transform.SetParent(Parent.transform);
sceneChose.transform.localScale = new Vector3(1, 1, 1);
sceneChose.GetComponent<Toggle>().group = Parent.GetComponent<ToggleGroup>();
sceneChose.GetComponent<Scenekinds>().kindsNumber = kvp.Key;
sceneChose.GetComponent<Scenekinds>().GetComponentInChildren<Text>().text = kvp.Value;
}
kinds.Clear();
}
public void Sure()
{
foreach (Transform child in Parent.transform)
{
if (child.GetComponent<Toggle>().isOn)
{
MySceneManager.MyLoadScene(child.GetComponent<Scenekinds>().kindsNumber);
}
}
}
public void Close()
{
Destroy(gameObject);
}
}