天津23维预案
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.MessageSystem;
using AX.NetworkSystem;
using System;
public class ControlPrePare : MonoBehaviour
{
public GameObject Canvas_one;
public GameObject Canvas_two;
public GameObject TheFather;
void Awake()
{
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode;
}
void Start()
{
MySceneManager.AddSceneToList(MySceneManager.GetActiveScene().name);
MessageDispatcher.AddListener("SecneSelect", GetSelectSence);
}
public void XinJianBtn()
{
//Canvas_one.SetActive(false);
//Canvas_two.SetActive(true);
string str = sceneType.ToString();
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode;
MySceneManager.MyLoadScene("1");
}
/// <summary>
/// 跳转场景,进入移动指挥终端通信模块
/// </summary>
public void MobileCBtn()
{
ModeHelper.Mode = Mode.MobileCommunication;//设置模式为移动指挥终端通信模式
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode;
MySceneManager.MyLoadScene("1");
}
public void BackBtn()//返回按钮
{
}
public void JiaZaiBtn()//加载直接进入场景
{
//int 0 = (int)sceneType;
string str = sceneType.ToString();
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode;
MySceneManager.MyLoadScene("0");
//bool has = false;
//foreach (Transform child in TheFather.transform)
//{
// if (child.GetComponent<Toggle>().isOn)
// {
// has = true;
// }
//}
//if (has)
//{
// MySceneManager.MyLoadScene(Num.ToString());
//}
}
public void XinJianBackBtn() //新建界面的返回按
{
//Canvas_one.SetActive(true);
//Canvas_two.SetActive(false);
}
private ExamInfoHelpClass.Scene sceneType;
public void GetSelectSence(IMessage SceneType)
{
sceneType = (ExamInfoHelpClass.Scene)SceneType.Data;
}
}