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78 lines
2.2 KiB
78 lines
2.2 KiB
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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using AX.MessageSystem; |
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using AX.NetworkSystem; |
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using System; |
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public class ControlPrePare : MonoBehaviour |
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{ |
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public GameObject Canvas_one; |
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public GameObject Canvas_two; |
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public GameObject TheFather; |
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void Awake() |
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{ |
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ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode; |
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} |
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void Start() |
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{ |
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MySceneManager.AddSceneToList(MySceneManager.GetActiveScene().name); |
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MessageDispatcher.AddListener("SecneSelect", GetSelectSence); |
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} |
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public void XinJianBtn() |
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{ |
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//Canvas_one.SetActive(false); |
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//Canvas_two.SetActive(true); |
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string str = sceneType.ToString(); |
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ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode; |
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MySceneManager.MyLoadScene("1"); |
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} |
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/// <summary> |
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/// 跳转场景,进入移动指挥终端通信模块 |
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/// </summary> |
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public void MobileCBtn() |
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{ |
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ModeHelper.Mode = Mode.MobileCommunication;//设置模式为移动指挥终端通信模式 |
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ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode; |
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MySceneManager.MyLoadScene("1"); |
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} |
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public void BackBtn()//返回按钮 |
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{ |
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} |
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public void JiaZaiBtn()//加载直接进入场景 |
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{ |
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//int 0 = (int)sceneType; |
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string str = sceneType.ToString(); |
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ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode; |
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MySceneManager.MyLoadScene("0"); |
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//bool has = false; |
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//foreach (Transform child in TheFather.transform) |
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//{ |
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// if (child.GetComponent<Toggle>().isOn) |
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// { |
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// has = true; |
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// } |
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//} |
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//if (has) |
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//{ |
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// MySceneManager.MyLoadScene(Num.ToString()); |
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//} |
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} |
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public void XinJianBackBtn() //新建界面的返回按 |
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{ |
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//Canvas_one.SetActive(true); |
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//Canvas_two.SetActive(false); |
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} |
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private ExamInfoHelpClass.Scene sceneType; |
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public void GetSelectSence(IMessage SceneType) |
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{ |
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sceneType = (ExamInfoHelpClass.Scene)SceneType.Data; |
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} |
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}
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