天津23维预案
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76 lines
2.4 KiB

using UnityEngine;
using System.Collections;
using AX.NetworkSystem;
using AX.MessageSystem;
using UnityEngine.UI;
public class CoursewareBaseControl : PreparePageControl {
public override void changePagePanel(bool flag)
{
foreach (Transform child in transform)
{
Destroy(child.gameObject);
}
if (flag)
{
startPage = currentPage;
endPage = currentPage + 7;
if (endPage > pageCount)
{
endPage = pageCount;
}
}
else
{
endPage = currentPage;
startPage = currentPage - 7;
}
for (int startPage = this.startPage; startPage <= endPage; startPage++)
{
GameObject item = Instantiate(itemPrefab) as GameObject;
item.transform.parent = transform;
//item.transform.localScale = new Vector3(1, 1, 1);
item.name = "Item";
item.GetComponent<Toggle>().group = GetComponent<ToggleGroup>();
item.GetComponent<CoursewareBaseMessage>().setPage(startPage);
if (startPage == currentPage)
{
item.GetComponent<Toggle>().isOn = true;
}
}
}
//换页请求返回后刷新页码
public override void pageChanged(IMessage message)
{
PagingReplyInfo<CoursewareInfo> pair = (PagingReplyInfo<CoursewareInfo>)(message.Data);
currentPage = pair.CurrentPage;
numberEachPage = pair.NumberPerPage;
pageCount = pair.PageCount;
if (currentPage < startPage)
{
changePagePanel(false);//向前刷新
}
else if (currentPage > endPage)
{
changePagePanel(true);//向后刷新
}
else //只改变选中页码
{
foreach (Transform child in transform)
{
if (child.GetComponent<CoursewareBaseMessage>().page == currentPage)
{
child.GetComponent<Toggle>().isOn = true;
}
}
}
}
public override void getPageDataRequest()
{
NetworkManager.Default.SendRequestAsync("GET_PAGING_COURSEWAREBASE_REQUEST",
new CoursewarePagingRequestInfo { CurrentPage = currentPage, NumberPerPage = numberEachPage,
CreatorID = MySelf.mySelf.ID, Pattern = (int)ExamInfoHelpClass.applicationMode });
}
}