天津23维预案
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

59 lines
1.8 KiB

using UnityEngine;
using System.IO;
using System.Collections.Generic;
using System;
using System.Xml.Serialization;
using AX.TrackRecord;
using System.Collections;
using UnityEngine.UI;
using AX.MessageSystem;
public class CheckItemRecord : MonoBehaviour {
int Index;
public static bool lock_ = false;
public bool Back = false;
public bool Foward = false;
GameObject CameraGame;
public float Timer;
public EventRecordItem_two eventItem;
void Start()
{
CameraGame = GameObject.Find("Main Camera").gameObject;
}
void Update()
{
}
public int ID;
public int Num;
public void GetTheID(int id, int num, EventRecordItem_two eventI)
{
ID = id;
Num = num;
eventItem = eventI;
}
public float Value;
float TheSumTime;
public Record_One_root record_Load = new Record_One_root();
public void ButtonClick() //点击节点重新生成事件,重新对进度条赋值
{
if (LoadManager.Instance.LoadTimer==0)
{
MessageDispatcher.SendMessage("Operatinghints", (object)"回放中可查看");
return;
}
if (record_Load != null && eventItem.timer <= LoadManager.Instance.record_Load.SumTime)
{
MessageDispatcher.SendMessage("ProcessSkipEvent", new SkipEventAttri { from = LoadManager.Instance.LoadTimer, to = eventItem.timer });
}
//TrackRecordHelpClass.Set_Pos_Rot_Sca_Load(CameraGame.transform, LoadManager.Instance.record_Load.EventList[ID].objAttriList[0].trans);
MouseFollowRotation.Instance.CameraAttri = LoadManager.Instance.record_Load.EventList[ID].camAttributeList[0];
TheBackView.instance.checkItme = true;
TheBackView.instance.ClickJieDianApect(eventItem);
}
}