天津23维预案
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using System;
using AX.NetworkSystem;
public enum BuildType
{
None = 0,
TypeA = 1,
TypeB = 2,
TypeC=3,
TypeD=4,
TypeE = 5,
TypeF = 6,
TypeG=7,
TypeH=8,
TypeOne=9
}
public class ExamInfoHelpClass
{
public static long ExamID = 3;//考试ID
public static long QuestionID = 1;//考题ID
public static long ExamineeID = 1;//考生ID
public static int DisasterID = 0;//灾情ID
private static List<AnswerInfo_o> AnswerList = new List<AnswerInfo_o>();
public static void AddAnswerToList(AnswerInfo_o answer)
{
if (!AnswerList.Contains(answer))
{
AnswerList.Add(answer);
}
}
public static List<AnswerInfo_o> GetAnswerList()
{
return AnswerList;
}
public static string CurrentWorkPath;//Application.dataPath + @"/ExtendFolder/xml/"+MySelf.mySelf.ID+"/"
public static string NameListWorkPath;
public static string savexmlWorkPath;
public static string VideoFilePath = Application.dataPath + @"/Resources/VideoFilePath/";
public static string PictureFilePath = Application.dataPath + @"/Resources/PictureFilePath/";
public enum ApplicationMode : int
{
NONE = 0,
SANDTABLE = 1,//沙盘模式
PATHFINDING = 2//寻路模式
}
public static ApplicationMode applicationMode = ApplicationMode.PATHFINDING;//选择沙盘模式或寻路模式时要给该变量赋值
/// <summary>
/// 场景枚举
/// </summary>
public enum Scene : int
{
= 0,
= 9,
= 2,
= 11,
= 4,
= 5,
= 6,
=7,
= 8,
=10
}
public enum MoreKindSence : int
{
None=0,
More=1
}
public static MoreKindSence MoreKind = MoreKindSence.None;
public static Scene selectSceneID = Scene.;//选择场景时要将该项赋值
public enum LoadSceneMode : int
{
None = 0,// 空
ExamineMode = 1,//开始答题,自动开始轨迹记录 考核模式
CheckQuestion = 2,//查看考题,不记录
EditQuestion=14,//编辑考题模式,不用重新申请考题ID
CopyQuestion = 15,//复制考题模式,重新申请考题ID
CreatQuestion = 3,//创建考题,要提供灾情设置工具栏
MakeScore = 4,//考官评分,只需要提供轨迹记录添加标签功能
CheckScore = 5,//查看评分,要罗列所有评分记录
CheckAnswer = 6,//查看作答,开始回放该条记录即可
PrepareMode=7,//备课
TeachMode = 8,//授课模式
SelfStudyMode=10,//自学模式
CoursewareMode = 11,//自学课件模式
CourseBaseMode=12,//课件库
PrepareModeLook = 13,//备课查看
EditCourceware=16//编辑课件模式
}
public static LoadSceneMode loadSceneMode = LoadSceneMode.None;
public enum TaskFunc : int
{
= 0,
,
,
,
,
,
,
}
public static TaskFunc selectTaskFunc = TaskFunc.;
public enum Role : int
{
= 0,
= 1,
= 2
}
public static Role selectRole = Role.;//角色
/// <summary>
/// 每次提交答案时调用该方法生成答案文件名字
/// </summary>
/// <returns></returns>
public static string GenerateAnswerName()
{
string answerName = "";
return answerName;
}
}
public class MyEventArgs : EventArgs
{
public string sourceScene;//源场景
public string destinateScene;//目标场景
public MyEventArgs(string sourceScene,string destinateScene)
{
this.sourceScene = sourceScene;
this.destinateScene = destinateScene;
}
}
public class MySceneManager : SceneManager
{
public static List<string> SceneList = new List<string>();
private static MySceneManager instance;
public delegate void MyEventHandler(MyEventArgs args);
public static event MyEventHandler BackToLastSceneEvent;
public static MySceneManager GetInstance()
{
if(null == instance)
{
instance = new MySceneManager();
}
return instance;
}
public static void AddSceneToList(string sceneName)
{
if (!SceneList.Contains(sceneName))
{
SceneList.Add(sceneName);
}
}
public static void MyLoadScene(string sceneName)
{
AddSceneToList(sceneName);
int i;
if (int.TryParse(sceneName, out i))
{
SceneProgressBar.SceneName = sceneName.ToString();
LoadScene("LoadSence");
}
else
{
LoadScene(sceneName);
}
}
//public stat
public static void BackToLastScene()
{
Debug.Log(SceneList.Count);
if (SceneList.Count > 1)
{
var source = SceneList[SceneList.Count - 1];
//SceneList.Remove(SceneList[SceneList.Count - 1]);
var destinate = SceneList[SceneList.Count - 2];
if (BackToLastSceneEvent != null)
{
BackToLastSceneEvent(new MyEventArgs(source, destinate));
}
if (source == "StartExam" && destinate == "ModeSelect")
{
if (TimeManager.CurExam != null)
{
Debug.Log("退出前请提交当前考试!");
return;
}
}
SceneList.Remove(SceneList[SceneList.Count - 1]);
LoadScene(SceneList[SceneList.Count - 1]);
if (destinate == "Login")
{
NetworkManager.Default.SendRequestAsync("LOGOUT_REQUEST", MySelf.mySelf.ID);
}
}
}
}
//public struct CourseWareInfo
//{
// public string CourseWareID;//课件ID
// public string CourseWareName;//课件名称
// public string CourseWareCreatorID;//创建者ID
// public string CourseWareCreatorName;//创建者名字
// public string CourseWareCreateTime;//创建时间
// public string CourseWareSize;//课件大小(所有文件大小总和)
// public string CourseWareSceneID;//课件场景ID
// public string CourseWareXmlNames;//包含的所有xml文件名
// public string CourseWareXmlPaths;//包含的所有xml文件路径
//}
/// <summary>
/// 考试信息
/// </summary>
public class ExaminationInfo
{
public long ID { get; set; }
public string Name { get; set; }
public string CreatorID { get; set; }
public string CreatorName { get; set; }
public DateTime CreateTime { get; set; }
public DateTime StartingTime { get; set; }
public DateTime Deadline { get; set; }
public int Duration { get; set; }
public DateTime MarkingDeadline { get; set; }
//public string Examinees { get; set; }
//public string NeedCheckingExaminees { get; set; }
public long PaperID { get; set; }
public List<QuestionInfo> QuestionInfos { get; set; }
public List<AnswerInfo> AnswerInfos { get; set; }
public List<ScoreInfo> ScoreInfos { get; set; }
public int Pattern { get; set; }
}
/// <summary>
/// 考题信息
/// </summary>
public class QuestionInfo
{
public long ID { get; set; }
public string Name { get; set; }
public int SceneType { get; set; }
public string CreatorID { get; set; }
public string CreatorName { get; set; }
public DateTime CreateTime { get; set; }
public string FilePath { get; set; }
public string Intro { get; set; }
public int Pattern{ get; set; }
}
/// <summary>
/// 考题、答案、评分 信息汇总
/// </summary>
public class ItemInfo
{
//考题相关
public string Name { get; set; }
public int SceneType { get; set; }
public string CreatorID { get; set; }
public string CreatorName { get; set; }
public DateTime CreateTime { get; set; }
public string FilePath { get; set; }
//答案相关
public long ExaminationID { get; set; }
public long PaperID { get; set; }
public long QuestionID { get; set; }
//评分相关
public string Score { get; set; }
public long AnswerID { get; set; }
public long ScoreID { get; set; }
}
/// <summary>
/// 答案信息
/// </summary>
public class AnswerInfo
{
public long ID { get; set; }
public string FilePath { get; set; }
public string CreatorID { get; set; }
public string CreatorName { get; set; }
public DateTime CreateTime { get; set; }
public long ExaminationID { get; set; }
public long PaperID { get; set; }
public long QuestionID { get; set; }
}
/// <summary>
/// 评分信息
/// </summary>
public partial class ScoreInfo
{
public long ID { get; set; }
public string Score { get; set; }
public string FilePath { get; set; }
public string CreatorID { get; set; }
public string CreatorName { get; set; }
public DateTime CreateTime { get; set; }
public long ExaminationID { get; set; }
public long PaperID { get; set; }
public long AnswerID { get; set; }
public long QuestionID { get; set; }
}
public struct ExamInfo
{
public string ExamName;
public string ExamID;
public string StartTime;
public string EndTime;
public string DurationTime;
public List<QuestionInfo_o> QuestionList;// = new List<QuestionInfo>();
}
public struct QuestionInfo_o//代表考题信息类,也代表考生信息类
{
public string QuestionID;
public string QuestionName;
public string QuestionXMLPath;
public string SceneID;
}
public struct AnswerInfo_o
{
public string AnswerID;
//public string AnswerName;
public string ExamID;
public string QuestionID;
public string ExamineeID;
public string AnswerXmlPath;
}
public struct ScoreInfo_o
{
public string ScoreID;
public string AnswerID;
public string MakeScorerID;//评分者ID
public string MakeScorerName;//评分者名字
//public string AnswerName;
public string Score;
public string ScoreXmlPath;
public string CreateTime;//该答案的创建时间
}
/// <summary>
/// 评分信息类,本地数据库维护一份,对应评分数据库表结构
/// (因为只在本地维护这一份表,所以拉取信息很全,全部保存在一条记录中)
/// </summary>
public struct ExamRecordInfo
{
public string ExamRecordID;
public string ExamID;
public string ExamName;
public string ExamStartTime;
public string ExamDurationTime;
public string ExamEndTime;
public string QuestionID;
public string QuestionName;
public string QuestionSceneID;
//public string AnswerID;
public string MakeScorerID;//评分者ID
public string MakeScorerName;//评分者名字
//public string QuestionXmlPath;
public string Score;
public string ScoreXmlPath;
}