天津23维预案
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class SetNodePlane : MonoBehaviour, IPointerEnterHandler,IPointerExitHandler
{
/// <summary>
/// 用于右侧面板触发显隐
/// </summary>
private Animator Ani;
private Vector3 velocity = Vector3.zero;
void Start ()
{
Ani = this.transform.GetComponent<Animator>();
}
Vector3 ShowtargetPosition = new Vector3(-190, -495, 0);
Vector3 HidetargetPosition = new Vector3(203, -495, 0);
bool Enter = false;
bool Hide = false;
public void OnPointerEnter(PointerEventData eventData)
{
Hide = false;
Enter = true;
}
public void OnPointerExit(PointerEventData eventData)
{
Hide = true;
Enter = false;
}
void Update()
{
if (Enter)
{
transform.GetComponent<RectTransform>().anchoredPosition = Vector3.SmoothDamp(transform.GetComponent<RectTransform>().anchoredPosition, ShowtargetPosition, ref velocity, 0.1f);
}
if (Hide)
{
transform.GetComponent<RectTransform>().anchoredPosition = Vector3.SmoothDamp(transform.GetComponent<RectTransform>().anchoredPosition, HidetargetPosition, ref velocity, 0.1f);
}
//ToolbarObject父对象在移动指挥终端模式下,start里设置隐藏了,但是找不着其他地方哪里又设置成true了,所以在这里特殊处理下
if (ModeHelper.Mode == Mode.MobileCommunication)
{
if (transform.parent.gameObject.activeSelf)
{
transform.parent.gameObject.SetActive(false);
}
}
}
}