You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
262 lines
9.1 KiB
262 lines
9.1 KiB
using AX.MessageSystem; |
|
using AX.TrackRecord; |
|
using System.Collections.Generic; |
|
using System.IO; |
|
using UnityEngine; |
|
using UnityEngine.UI; |
|
|
|
public class PrePareModeSet : MonoBehaviour |
|
{ |
|
/// <summary> |
|
/// 备课模式 |
|
/// </summary> |
|
|
|
private bool Flag = true; |
|
private Animator Ani; |
|
private Button MyButton; |
|
private Toggle TheSave;// 保存课件 |
|
private Toggle TheClear;// 一键清空 |
|
private Toggle TheHideName;// 隐藏名称 |
|
private Toggle TheTool;// 辅助工具 |
|
private Toggle TheExit;// 退出 |
|
private Button TheSend; |
|
|
|
|
|
[HideInInspector] |
|
public Text TheShowText; |
|
private GameObject Template;//辅助工具的父物体 |
|
private CeJuScript CeJu; |
|
public static PrePareModeSet instance; |
|
void Awake() |
|
{ |
|
if (instance == null) |
|
{ |
|
instance = this; |
|
} |
|
} |
|
void Start () |
|
{ |
|
Ani = this.gameObject.GetComponent<Animator>(); |
|
MyButton = this.gameObject.GetComponent<Button>(); |
|
MyButton.onClick.AddListener(PressBtn); |
|
TheSave = this.gameObject.transform.Find("Grid").Find("保存课件").GetComponent<Toggle>(); |
|
TheClear = this.gameObject.transform.Find("Grid").Find("一键清空").GetComponent<Toggle>(); |
|
TheHideName = this.gameObject.transform.Find("Grid").Find("隐藏名称").GetComponent<Toggle>(); |
|
TheTool = this.gameObject.transform.Find("Grid").Find("辅助工具").GetComponent<Toggle>(); |
|
//TheTeam= this.gameObject.transform.Find("Grid").Find("队伍设置").GetComponent<Toggle>(); |
|
CeJu = TheTool.GetComponent<CeJuScript>(); |
|
TheExit = this.gameObject.transform.Find("Grid").Find("退出登录").GetComponent<Toggle>(); |
|
TheShowText = TheHideName.transform.Find("Background").Find("Text").GetComponent<Text>(); |
|
TheSend= this.gameObject.transform.Find("Grid").Find("发送消息").GetComponent<Button>(); |
|
Template = TheTool.transform.Find("Template").gameObject; |
|
TheSave.onValueChanged.AddListener(TheSaveWay); |
|
TheClear.onValueChanged.AddListener(TheClearWay); |
|
TheHideName.onValueChanged.AddListener(TheHideNameWay); |
|
TheTool.onValueChanged.AddListener(TheToolWay); |
|
TheExit.onValueChanged.AddListener(TheExitWay); |
|
TheSend.onClick.AddListener(SendSomeThing); |
|
TheShowText.text = "显示名称";//默认名称是隐藏得,所以按钮初始改为显示名称 |
|
} |
|
public void SendSomeThing() |
|
{ |
|
SendOO.instance.gameObject.SetActive(true); |
|
} |
|
|
|
public void CloseAssitToggle() |
|
{ |
|
TheTool.isOn = false; |
|
} |
|
|
|
public void PressBtn() |
|
{ |
|
if (Flag) |
|
{ |
|
Ani.CrossFade("TeachShow", 0); |
|
Flag = false; |
|
} |
|
else |
|
{ |
|
Ani.CrossFade("TeachHide", 0); |
|
Flag = true; |
|
} |
|
Template.SetActive(false); |
|
MessageDispatcher.SendMessage("CLOSE", (object)"PowerTeamNameWin", "CUBE"); |
|
MessageDispatcher.SendMessage("CLOSE", (object)"WeatherImage", "CUBE"); |
|
} |
|
public void TheSaveWay(bool check)// 保存课件 |
|
{ |
|
//未创建课件时保存,提示首先创建课件 |
|
if (LoadManager.Instance.IsPlayBacking) |
|
{ |
|
MessageDispatcher.SendMessage("Operatinghints", (object)"回放无法保存灾情"); |
|
return; |
|
} |
|
else if (RecordManager.Instance.IsRecording) |
|
{ |
|
MessageDispatcher.SendMessage("Operatinghints", (object)"记录中无法保存灾情"); |
|
return; |
|
} |
|
string path = ExamInfoHelpClass.CurrentWorkPath; |
|
if (!Directory.Exists(path)) |
|
{ |
|
Directory.CreateDirectory(path); |
|
} |
|
var files = Directory.GetFiles(path); |
|
var filelist = new List<string>(files); |
|
int c = 0; |
|
foreach(string file in filelist) |
|
{ |
|
if (file.Contains(".xml")) |
|
{ |
|
c++; |
|
} |
|
} |
|
if (c > 0) |
|
{ |
|
RecordManager.Instance.IsPause = true; |
|
string Name = "备课保存课件"; |
|
MessageDispatcher.SendMessage("OPEN", (object)Name, "CUBE"); |
|
} |
|
else |
|
{ |
|
MessageDispatcher.SendMessage("Operatinghints", (object)"还未创建节点!"); |
|
} |
|
MessageDispatcher.SendMessage("CLOSE", (object)"PowerTeamNameWin", "CUBE"); |
|
MessageDispatcher.SendMessage("CLOSE", (object)"WeatherImage", "CUBE"); |
|
} |
|
public void TheClearWay(bool check)// 一键清空 |
|
{ |
|
|
|
if (LoadManager.Instance.IsPlayBacking) |
|
{ |
|
MessageDispatcher.SendMessage("Operatinghints", (object)"回放无法清空"); |
|
return; |
|
} |
|
else if (RecordManager.Instance.IsRecording) |
|
{ |
|
MessageDispatcher.SendMessage("Operatinghints", (object)"记录中无法清空"); |
|
return; |
|
} |
|
|
|
MessageDispatcher.SendMessage("DestroyObj", (object)"All"); |
|
MessageDispatcher.SendMessage("clearTrigger", (object)""); |
|
//InstantiationTool.Instance.RSDToggle.isOn = false; |
|
MessageDispatcher.SendMessage("ResetTheScene"); |
|
MessageDispatcher.SendMessage("ShuiPaoMessage"); |
|
MessageDispatcher.SendMessage("ResettingButton"); |
|
MessageDispatcher.SendMessage("Operatinghints", (object)"场景重置成功"); |
|
MessageDispatcher.SendMessage("RESET_OILTANKDISASTER_ATRRI", (object)"All");//重置所有罐体 |
|
EquipSubmit.costSelectedEquips.Clear(); |
|
EquipSubmit.unCostSelectedEquips.Clear(); |
|
MessageDispatcher.SendMessage("CLOSE", (object)"PowerTeamNameWin", "CUBE"); |
|
MessageDispatcher.SendMessage("CLOSE", (object)"WeatherImage", "CUBE"); |
|
Transform Trager = GameObject.Find("target").transform; Trager.transform.parent = null; |
|
foreach (Transform child in GameObject.Find("Canvas/PolyVerticeFather").transform) |
|
{ |
|
Destroy(child.gameObject); |
|
} |
|
} |
|
public void TheHideNameWay(bool check)// 隐藏名称 |
|
{ |
|
if (TheShowText.text == "隐藏名称") |
|
{ |
|
TheShowText.text = "显示名称"; |
|
UIController.instance.NameControl = false; |
|
MessageDispatcher.SendMessage("NameControl", (object)false); |
|
} |
|
else |
|
{ |
|
TheShowText.text = "隐藏名称"; |
|
UIController.instance.NameControl = true; |
|
MessageDispatcher.SendMessage("NameControl", (object)true); |
|
} |
|
if (RecordManager.Instance.IsRecording) |
|
{ |
|
TrackRecordHelpClass.RecordTriggerEvent("NameControl"); |
|
} |
|
MessageDispatcher.SendMessage("CLOSE", (object)"PowerTeamNameWin", "CUBE"); |
|
MessageDispatcher.SendMessage("CLOSE", (object)"WeatherImage", "CUBE"); |
|
} |
|
public void TheToolWay(bool check)// 辅助工具 |
|
{ |
|
if (check) |
|
{ |
|
Template.SetActive(true); |
|
//this.transform.Find("Grid/辅助工具/Template/透明主体").GetComponent<Toggle>().isOn = false; |
|
//foreach (var item in TheTool.GetComponentsInChildren<Toggle>()) |
|
//{ |
|
// item.isOn = false; |
|
//} |
|
} |
|
else |
|
{ |
|
CeJu.Set(); |
|
//点击关闭,之前所有激活的toggle都关闭 |
|
|
|
Template.SetActive(false); |
|
MessageDispatcher.SendMessage("ControlPolygonFalse", (object)""); |
|
InputManager.Instance_.enabled = true; |
|
if (UIController.instance.PolygonPlane != null) |
|
{ |
|
UIController.instance.PolygonPlane.SetActive(false); |
|
} |
|
} |
|
MessageDispatcher.SendMessage("CLOSE", (object)"PowerTeamNameWin", "CUBE"); |
|
MessageDispatcher.SendMessage("CLOSE", (object)"WeatherImage", "CUBE"); |
|
} |
|
public void TeamSet(bool check) |
|
{ |
|
EditForceName.Instance.gameObject.SetActive(check); |
|
} |
|
|
|
public void TheExitWay(bool check)// 退出 |
|
{ |
|
if (RecordManager.Instance.IsRecording) |
|
{ |
|
MessageDispatcher.SendMessage("Operatinghints", (object)"记录中无法退出"); |
|
|
|
} |
|
else |
|
{ |
|
GameObject TipWindow = Instantiate(Resources.Load<GameObject>("UIPrefab/TipWindow")); |
|
TipWindow.GetComponent<TipWindowManager>().SetWindow( |
|
"退出前注意是否保存灾情?", new UnityEngine.Events.UnityAction(OKSubmit), new UnityEngine.Events.UnityAction(NOSubmit)); |
|
} |
|
MessageDispatcher.SendMessage("CLOSE", (object)"PowerTeamNameWin", "CUBE"); |
|
MessageDispatcher.SendMessage("CLOSE", (object)"WeatherImage", "CUBE"); |
|
} |
|
private void RecordNOSubmit() |
|
{ |
|
Back(); |
|
} |
|
//关于没有记录 |
|
private void OKSubmit() |
|
{ |
|
Back(); |
|
} |
|
private void NOSubmit() |
|
{ |
|
|
|
} |
|
public void Back() |
|
{ |
|
MySceneManager.BackToLastScene(); |
|
} |
|
|
|
/// <summary> |
|
/// 判断是否需要显示名称 |
|
/// </summary> |
|
/// <returns></returns> |
|
public bool ShowName() |
|
{ |
|
if (TheShowText.text.Equals("隐藏名称")) |
|
{ |
|
return true; |
|
} |
|
else |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
}
|
|
|