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120 lines
4.0 KiB
120 lines
4.0 KiB
using AX.MessageSystem; |
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using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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public class SelfStudyModeSet : MonoBehaviour |
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{ |
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/// <summary> |
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/// 自学模式 |
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/// </summary> |
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private bool Flag = true; |
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private Animator Ani; |
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private Button MyButton; |
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private Toggle TheClear;// 一键清空 |
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private Toggle TheHideName;// 隐藏名称 |
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private Toggle TheTool;// 辅助工具 |
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private Toggle TheExit;// 退出 |
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private Text TheShowText; |
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private GameObject Template;//辅助工具的父物体 |
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public static SelfStudyModeSet instance; |
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private CeJuScript CeJu; |
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void Awake() |
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{ |
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if (instance == null) |
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{ |
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instance = this; |
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} |
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} |
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void Start() |
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{ |
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Ani = this.gameObject.GetComponent<Animator>(); |
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MyButton = this.gameObject.GetComponent<Button>(); |
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MyButton.onClick.AddListener(PressBtn); |
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TheClear = this.gameObject.transform.Find("Grid").Find("一键清空").GetComponent<Toggle>(); |
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TheHideName = this.gameObject.transform.Find("Grid").Find("隐藏名称").GetComponent<Toggle>(); |
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TheTool = this.gameObject.transform.Find("Grid").Find("辅助工具").GetComponent<Toggle>(); |
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CeJu = TheTool.GetComponent<CeJuScript>(); |
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TheExit = this.gameObject.transform.Find("Grid").Find("退出登录").GetComponent<Toggle>(); |
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TheShowText = TheHideName.transform.Find("Background").Find("Text").GetComponent<Text>(); |
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Template = TheTool.transform.Find("Template").gameObject; |
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TheClear.onValueChanged.AddListener(TheClearWay); |
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TheHideName.onValueChanged.AddListener(TheHideNameWay); |
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TheTool.onValueChanged.AddListener(TheToolWay); |
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TheExit.onValueChanged.AddListener(TheExitWay); |
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} |
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public void PressBtn() |
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{ |
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if (Flag) |
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{ |
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Ani.CrossFade("SelfStudyHide", 0); |
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Flag = false; |
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} |
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else |
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{ |
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Ani.CrossFade("SelfStudyShow", 0); |
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Flag = true; |
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} |
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} |
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public void TheClearWay(bool check)// 一键清空 |
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{ |
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MessageDispatcher.SendMessage("DestroyObj", (object)"All"); |
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MessageDispatcher.SendMessage("clearTrigger", (object)""); |
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MessageDispatcher.SendMessage("ResetTheScene"); |
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MessageDispatcher.SendMessage("ResettingButton"); |
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//InstantiationTool.Instance.RSDToggle.isOn = false; |
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MessageDispatcher.SendMessage("ShuiPaoMessage"); |
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MessageDispatcher.SendMessage("Operatinghints", (object)"场景重置成功"); |
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MessageDispatcher.SendMessage("RESET_OILTANKDISASTER_ATRRI", (object)"All");//重置所有罐体 |
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EquipSubmit.costSelectedEquips.Clear(); |
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EquipSubmit.unCostSelectedEquips.Clear(); |
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} |
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public void TheHideNameWay(bool check)// 隐藏名称 |
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{ |
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if (TheShowText.text == "隐藏名称") |
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{ |
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TheShowText.text = "显示名称"; |
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UIController.instance.NameControl = false; |
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MessageDispatcher.SendMessage("NameControl", (object)false); |
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} |
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else |
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{ |
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TheShowText.text = "隐藏名称"; |
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UIController.instance.NameControl = true; |
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MessageDispatcher.SendMessage("NameControl", (object)true); |
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} |
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} |
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public void TheToolWay(bool check)// 辅助工具 |
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{ |
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if (check) |
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{ |
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Template.SetActive(true); |
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} |
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else |
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{ |
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Template.SetActive(false); |
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CeJu.Set(); |
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} |
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} |
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public void TheExitWay(bool check)// 退出 |
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{ |
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GameObject TipWindow = Instantiate(Resources.Load<GameObject>("UIPrefab/TipWindow")); |
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TipWindow.GetComponent<TipWindowManager>().SetWindow( |
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"是否退出场景?", new UnityEngine.Events.UnityAction(OKSubmit), new UnityEngine.Events.UnityAction(NOSubmit)); |
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} |
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private void OKSubmit() |
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{ |
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Back(); |
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} |
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private void NOSubmit() |
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{ |
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} |
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public void Back() |
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{ |
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MySceneManager.BackToLastScene(); |
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} |
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}
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