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665 lines
23 KiB
665 lines
23 KiB
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using UnityEngine; |
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using System.Collections; |
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using System.IO; |
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using AX.MessageSystem; |
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using AX.TrackRecord; |
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using System; |
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using UnityEngine.UI; |
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using System.Xml; |
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using System.Xml.Serialization; |
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using HelpXHSxml; |
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public enum ModelADD : int |
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{ |
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None = 0, |
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Video = 1, |
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Pict = 2, |
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All=3 |
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} |
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public class UIController : MonoBehaviour |
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{ |
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/// <summary> |
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/// 场景开始根据模式启动 |
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/// </summary> |
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private GameObject Courseware; |
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private GameObject MakeScoreSet; |
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private GameObject Examine; |
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private GameObject PapeSet; |
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private GameObject SelfStudy; |
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private GameObject Prepare; |
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private GameObject Teach; |
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private GameObject Exit; |
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private GameObject AddTag; |
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public bool NameControl = true; |
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public static UIController instance; |
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private GameObject TheLieBiao; |
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private GameObject RenYuan; |
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private GameObject GongJu; |
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private GameObject Car; |
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private GameObject ZaiQing; |
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private GameObject DomeView;//工具栏 |
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private GameObject NodeSelectWin; |
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public Record_One_root Record = new Record_One_root(); |
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private GameObject CarAndPeopleBtn; |
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private GameObject ToolBtn; |
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private GameObject DisasterBtn; |
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private GameObject StaffBtn; |
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private GameObject CarPeoPlePicture; |
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private GameObject DisasterPeoPlePicture; |
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private GameObject ToolsPeoPlePicture; |
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private GameObject StaffPeoPlePicture; |
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//private GameObject LeftSet; |
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private GameObject CarShuXingBtn; |
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//private GameObject WeatherBtn; |
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//private GameObject TeamBtn; |
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public GameObject Treeview; |
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public static string filename; |
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[HideInInspector] |
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public GameObject PolygonPlane; |
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void Awake() |
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{ |
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if (instance == null) |
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{ |
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instance = this; |
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} |
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ExamInfoHelpClass.applicationMode = ExamInfoHelpClass.ApplicationMode.PATHFINDING; //寻路 |
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//ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode; |
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CheckUserFolder(); |
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if (MySceneManager.GetActiveScene().name.Equals("11")) |
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{ |
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GameObject.Find("SceneAll").transform.Find("shinei").gameObject.SetActive(true); |
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} |
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if (GameObject.Find("PolygonPlane")) |
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{ |
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PolygonPlane = GameObject.Find("PolygonPlane").gameObject; |
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PolygonPlane.SetActive(false); |
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} |
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} |
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private void CheckUserFolder() |
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{ |
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string path = Application.dataPath + @"/ExtendFolder/xml/Coursewares/"; |
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string fileDir = Path.GetDirectoryName(path); |
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string pathxml= Application.dataPath + @"/ExtendFolder/xml/"; |
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string PathPlan = Application.dataPath + @"/Three-dimensionalPlan/"; |
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string namexml = Application.dataPath + @"/ExtendFolder/xml/NodeNameList.xml"; |
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if (ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.PrepareMode) |
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{ |
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if (File.Exists(namexml)) |
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{ |
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File.Delete(namexml); |
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CreateXml(pathxml);//用于根据创建的xml排序节点 |
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} |
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else |
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{ |
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CreateXml(pathxml);//用于根据创建的xml排序节点 |
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} |
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} |
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if (!Directory.Exists(PathPlan)) |
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{ |
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Directory.CreateDirectory(PathPlan); |
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} |
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if (!Directory.Exists(fileDir)) |
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{ |
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Directory.CreateDirectory(fileDir); |
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CrestXml(path); |
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} |
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ExamInfoHelpClass.CurrentWorkPath = path;//确定当前用户的工作路径 |
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CheckPath(); |
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AwakeOnDestroy(); |
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} |
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public void AwakeOnDestroy() |
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{ |
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string path = Application.dataPath + @"/ExtendFolder/xml/Coursewares/Temporaryfile/" ; |
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string fileDir = Path.GetDirectoryName(path); |
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if (Directory.Exists(fileDir)) |
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{ |
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string[] files = Directory.GetFiles(path); |
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foreach (string file in files) |
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{ |
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File.Delete(file); |
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} |
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} |
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} |
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void OnDestroy() |
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{ |
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} |
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public void CheckPath() |
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{ |
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if (ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.PrepareMode) |
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{ |
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ExamInfoHelpClass.CurrentWorkPath = Application.dataPath + @"/ExtendFolder/xml/Coursewares/" + "Temporaryfile/"; |
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ExamInfoHelpClass.NameListWorkPath = Application.dataPath + @"/ExtendFolder/xml/" + "NodeNameList.xml"; |
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ExamInfoHelpClass.savexmlWorkPath = Application.dataPath + @"/ExtendFolder/xml/Coursewares/" + "Temporaryfile/"; |
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} |
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else if (ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.EditCourceware) |
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{ |
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ExamInfoHelpClass.CurrentWorkPath = NodeSet.Cousrsewse.FilePath + "savexml/"; |
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ExamInfoHelpClass.NameListWorkPath = NodeSet.Cousrsewse.FilePath + "NodeNameList.xml"; |
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ExamInfoHelpClass.savexmlWorkPath = NodeSet.Cousrsewse.FilePath + "savexml/"; |
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} |
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else if (ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.PrepareModeLook) |
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{ |
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ExamInfoHelpClass.CurrentWorkPath = NodeSet.Cousrsewse.FilePath + "savexml/"; |
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ExamInfoHelpClass.NameListWorkPath = NodeSet.Cousrsewse.FilePath + "NodeNameList.xml"; |
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ExamInfoHelpClass.savexmlWorkPath = NodeSet.Cousrsewse.FilePath + "savexml/"; |
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} |
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} |
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/// <summary> |
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/// 读取消火栓XML |
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/// </summary> |
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public void LoadXHSxml() |
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{ |
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RootRecordItem XHSRoot = ReturnXHSxml(); |
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if (XHSRoot != null) |
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{ |
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if (XHSRoot.BaseList.Count > 0) |
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{ |
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Transform Father = GameObject.Find("AllParent/pXhs").transform; |
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for (int i = 0; i < XHSRoot.BaseList.Count; i++) |
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{ |
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BaseDataAttri Attri = XHSRoot.BaseList[i] as BaseDataAttri; |
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GameObject xhs = Instantiate(Resources.Load<GameObject>("Prefabs/ToolPrefab/XHSScene")); |
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xhs.transform.parent = GameObject.Find("AllParent/pXhs").transform; |
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xhs.transform.localPosition = Attri.position; |
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xhs.transform.localScale = Attri.scale; |
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xhs.transform.localEulerAngles = Attri.rotation; |
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xhs.GetComponent<CengID>().cengID = Attri.CengID; |
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xhs.GetComponent<CengID>().CengIDBuildType = Attri.buidType; |
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xhs.name = Attri.Name; |
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CreateXHS.instance.XHSList.Add(xhs); |
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} |
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} |
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} |
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} |
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/// <summary> |
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/// 反序列化消火栓XML |
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/// </summary> |
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/// <returns>RootRecordItem</returns> |
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public RootRecordItem ReturnXHSxml() |
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{ |
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string XHSpath = NodeSet.Cousrsewse.FilePath + "XHS.xml"; |
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if (File.Exists(XHSpath)) |
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{ |
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Debug.Log("Have"); |
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StreamReader reader = new StreamReader(XHSpath); |
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RootRecordItem root = new RootRecordItem(); |
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XmlSerializer xml = new XmlSerializer(typeof(RootRecordItem)); |
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root = xml.Deserialize(reader) as RootRecordItem; |
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reader.Close(); |
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Debug.Log("bACK"); |
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return root; |
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} |
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return null; |
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} |
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private void CreateXml(string path) |
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{ |
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if (!Directory.Exists(path)) |
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{ |
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Directory.CreateDirectory(path); |
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} |
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XmlDocument doc = new XmlDocument(); |
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XmlDeclaration dec = doc.CreateXmlDeclaration("1.0", "UTF-8", null); |
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doc.AppendChild(dec); |
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//根 |
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XmlElement root = doc.CreateElement("NodeNameList"); |
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doc.AppendChild(root); |
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//创建节点(二级) |
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XmlElement Name = doc.CreateElement("NextID"); |
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Name.InnerText="1"; |
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root.AppendChild(Name); |
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//创建节点(二级) |
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XmlElement nodes = doc.CreateElement("Nodes"); |
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root.AppendChild(nodes); |
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//创建节点(三级) |
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XmlElement node = doc.CreateElement("Node"); |
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node.SetAttribute("ID", "0"); |
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node.SetAttribute("Name", "模拟演练"); |
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node.SetAttribute("ParentID", "-1"); |
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node.SetAttribute("Hierarchy", "0"); |
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node.InnerText = "21"; |
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nodes.AppendChild(node); |
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doc.Save(path + "/" + "NodeNameList.xml"); |
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Console.Write(doc.OuterXml); |
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} |
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public void CrestXml(string path) |
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{ |
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XmlDocument doc = new XmlDocument(); |
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XmlDeclaration dec = doc.CreateXmlDeclaration("1.0", "UTF-8", null); |
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doc.AppendChild(dec); |
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//创建一个根节点(一级) |
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XmlElement root = doc.CreateElement("ScoreAssets"); |
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doc.AppendChild(root); |
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//创建节点(二级) |
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XmlNode node = doc.CreateElement("Child"); |
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root.AppendChild(node); |
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//创建节点(三级) |
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XmlElement ScoreID = doc.CreateElement("score"); |
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ScoreID.SetAttribute("ScoreID", "0"); |
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ScoreID.SetAttribute("AnwserID", "00"); |
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ScoreID.SetAttribute("CreatID", "11"); |
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node.AppendChild(ScoreID); |
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root.AppendChild(node); |
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doc.Save(path + "/" + "SocreData.xml"); |
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Console.Write(doc.OuterXml); |
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} |
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void Start() |
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{ |
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Courseware = this.gameObject.transform.Find("自学课件").gameObject; |
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Examine = this.gameObject.transform.Find("考核模式").gameObject; |
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PapeSet = this.gameObject.transform.Find("考卷设置").gameObject; |
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SelfStudy = this.gameObject.transform.Find("自学模式").gameObject; |
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Prepare = this.gameObject.transform.Find("备课模式").gameObject; |
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Teach = this.gameObject.transform.Find("授课模式").gameObject; |
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Exit = this.gameObject.transform.Find("退出").gameObject; |
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MakeScoreSet = this.gameObject.transform.Find("评分模式").gameObject; |
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TheLieBiao = this.gameObject.transform.parent.Find("DomeView").Find("BroweMenu").Find("BtnGrid").gameObject; |
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NodeSelectWin = GameObject.Find("Canvas").transform.Find("ToolbarObject").Find("NodeSelectWin").gameObject; |
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AddTag = this.gameObject.transform.parent.Find("AddTag").gameObject; |
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DomeView = this.gameObject.transform.parent.Find("DomeView").gameObject; |
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CarAndPeopleBtn = DomeView.transform.Find("BroweMenu").Find("BtnGrid").Find("CarButton").gameObject; |
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ToolBtn = DomeView.transform.Find("BroweMenu").Find("BtnGrid").Find("ToolButton").gameObject; |
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DisasterBtn = DomeView.transform.Find("BroweMenu").Find("BtnGrid").Find("DisasterButton").gameObject; |
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StaffBtn = DomeView.transform.Find("BroweMenu").Find("BtnGrid").Find("StaffButton").gameObject; |
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CarShuXingBtn = DomeView.transform.Find("BroweMenu").Find("CarShuXing").gameObject; |
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//LeftSet = GameObject.Find("IntercalateButton").gameObject; |
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//WeatherBtn = LeftSet.transform.Find("WeatherButton").gameObject; |
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//TeamBtn = LeftSet.transform.Find("TeamNameButton").gameObject; |
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CarPeoPlePicture = DomeView.transform.Find("BroweMenu").Find("CarButtonPicture").gameObject; |
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DisasterPeoPlePicture = DomeView.transform.Find("BroweMenu").Find("DisasterButtonPicture").gameObject; |
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StaffPeoPlePicture = DomeView.transform.Find("BroweMenu").Find("StaffButtonPicture").gameObject; |
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ToolsPeoPlePicture = DomeView.transform.Find("BroweMenu").Find("ToolButtonPicture").gameObject; |
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Treeview = NodeSelectWin.transform.Find("TreeView").gameObject; |
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CheckMode(); |
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if (ExamInfoHelpClass.applicationMode == ExamInfoHelpClass.ApplicationMode.PATHFINDING) |
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{ |
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StaffBtn.SetActive(false); |
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} |
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Treeview.SetActive(false); |
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Invoke("showtreeview", 0.2f); |
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if (ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.EditCourceware || ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.PrepareModeLook) |
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{ |
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LoadXHSxml(); |
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} |
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UIActive(); |
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} |
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/// <summary> |
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/// 移动指挥终端模块需要控制 UI: RightSet 的显隐,但也需要此脚本中Start中CheckMode()逻辑,所以移至到这里,不然又执行顺序的问题 |
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/// </summary> |
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private void UIActive() |
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{ |
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MessageDispatcher.SendMessage("UI_ACTIVE"); |
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} |
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public void showtreeview() |
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{ |
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Treeview.SetActive(true); |
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} |
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void CheckMode() |
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{ |
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AllFalse(); |
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switch (ExamInfoHelpClass.loadSceneMode) |
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{ |
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case ExamInfoHelpClass.LoadSceneMode.CoursewareMode://自学课件模式 |
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CoursewareMode(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.ExamineMode://考核模式 |
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ExamineMode(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.CreatQuestion://考题设置模式 |
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CreatQuestion(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.SelfStudyMode://自学模式 |
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SelfStudyMode(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.PrepareMode://备课模式 |
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PrepareMode(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.EditCourceware://编辑课件模式 |
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PrepareMode(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.PrepareModeLook://备课查看模式 |
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PrepareModeLook(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.TeachMode://授课模式 |
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TeachMode(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.CourseBaseMode://课件库模式 |
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CourseBaseMode(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.CheckAnswer: |
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Debug.Log("查看答案"); |
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//加载场景,回放记录 |
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CheckAnswer(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.CheckScore: |
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Debug.Log("查看分数"); |
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//加载场景,罗列分数 |
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CheckScore(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.MakeScore: |
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Debug.Log("评分"); |
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//加载考试记录,开始评分 |
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MakeScore(); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.CheckQuestion: |
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Debug.Log("查看考题"); |
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//只加载灾情,不开始记录 |
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CheckQuestion(); |
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//此情景下只是加载考题,不提供任何其他界面 |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.EditQuestion: |
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case ExamInfoHelpClass.LoadSceneMode.CopyQuestion: |
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Debug.Log("编辑或复制考题"); |
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//只加载灾情,不开始记录 |
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EditOrCopyQuestion(); |
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//此情景下只是加载考题,不提供任何其他界面 |
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break; |
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default: |
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break; |
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} |
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} |
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private void Update() |
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{ |
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} |
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private void EditOrCopyQuestion() |
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{ |
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//反序列化并加载灾情 |
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Record = null; |
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//string filename = ExaminationQuestionDetail.question.ID + "/" + ExaminationQuestionDetail.question.FilePath; |
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Record = TrackRecordHelpClass.LoadRecord_DeserializeXMLToRecord("Questions/" + filename); |
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//TrackRecordHelpClass.LoadObjSetToOriginalTrans(Record); |
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LoadManager.Instance.LoadObjSetToOriginalTrans(Record); |
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//提供灾情工具栏 |
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CreatQuestion(); |
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ShowQuestionIntro(ExaminationQuestionDetail.question.Intro); |
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} |
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private void SetSceneFromXmlPath(string path) |
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{ |
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Record = null; |
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string filename = BaseItemManager.CurQues.ID + "/" + BaseItemManager.CurQues.FilePath; |
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Record = TrackRecordHelpClass.LoadRecord_DeserializeXMLToRecord(path + "/" + filename); //该函数的默认路径待修改 |
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} |
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void AllFalse() |
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{ |
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Courseware.SetActive(false); |
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Examine.SetActive(false); |
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PapeSet.SetActive(false); |
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SelfStudy.SetActive(false); |
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Prepare.SetActive(false); |
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Teach.SetActive(false); |
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MakeScoreSet.SetActive(false); |
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Exit.SetActive(false); |
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} |
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void UIFalse() |
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{ |
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CarAndPeopleBtn.SetActive(false); |
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ToolBtn.SetActive(false); |
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DisasterBtn.SetActive(false); |
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StaffBtn.SetActive(false); |
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CarPeoPlePicture.SetActive(false); |
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DisasterPeoPlePicture.SetActive(false); |
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ToolsPeoPlePicture.SetActive(false); |
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StaffPeoPlePicture.SetActive(false); |
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CarShuXingBtn.SetActive(false); |
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} |
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private IEnumerator ITheCheck(int i) |
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{ |
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yield return new WaitForSeconds(Time.deltaTime * 2); |
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TheCheck_(i); |
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} |
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private void TheCheck_(int i) |
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{ |
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UIFalse(); |
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if (i == 1) |
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{ |
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CarAndPeopleBtn.SetActive(true); |
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ToolBtn.SetActive(true); |
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StaffBtn.SetActive(true); |
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CarPeoPlePicture.SetActive(true); |
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AddTag.SetActive(true); |
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CarShuXingBtn.SetActive(true); |
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} |
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else if (i == 3) |
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{ |
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DisasterBtn.SetActive(true); |
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DisasterPeoPlePicture.SetActive(true); |
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} |
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else if (i == 7) |
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{ |
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CarAndPeopleBtn.SetActive(true); |
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ToolBtn.SetActive(true); |
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DisasterBtn.SetActive(true); |
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StaffBtn.SetActive(true); |
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CarPeoPlePicture.SetActive(true); |
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CarShuXingBtn.SetActive(true); |
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} |
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else if (i == 9) |
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{ |
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CarAndPeopleBtn.SetActive(true); |
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ToolBtn.SetActive(true); |
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DisasterBtn.SetActive(true); |
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StaffBtn.SetActive(true); |
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CarPeoPlePicture.SetActive(true); |
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CarShuXingBtn.SetActive(true); |
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} |
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} |
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public void TheCheck(int i) |
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{ |
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//StartCoroutine(ITheCheck(i)); |
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TheCheck_(i); |
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} |
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/// <summary> |
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/// 展示考题简介 |
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/// </summary> |
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void ShowQuestionIntro(string intro) |
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{ |
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Debug.Log(intro); |
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var qiWin = transform.parent.Find("QuestionIntroPanel"); |
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qiWin.gameObject.SetActive(true); |
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qiWin.Find("Viewport/Content").GetComponent<Text>().text = intro; |
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} |
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void ExamineMode()//考核模式 |
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{ |
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Examine.SetActive(true); |
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ExamineModeSet.instance.stopped = false; |
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NodeSelectWin.SetActive(false); |
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TheCheck(1); |
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SetSceneFromXmlPath("Questions"); |
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//加载考题灾情 |
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//TrackRecordHelpClass.LoadObjSetToOriginalTrans(Record);//该处还是采用这种加载初始物体的方式,避免答案中未记录初始物体 |
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LoadManager.Instance.LoadObjSetToOriginalTrans(Record); |
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//开始记录 |
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//RecordManager.Instance.StartRecord(); |
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RecordManager.Instance.StartRecordWait1Frame(); |
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ShowQuestionIntro(BaseItemManager.CurQues.Intro); |
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} |
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private void CheckQuestion()//查看考题 |
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{ |
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DomeView.SetActive(false); |
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Exit.SetActive(true); |
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SetSceneFromXmlPath("Questions"); |
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//加载考题灾情 |
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//TrackRecordHelpClass.LoadObjSetToOriginalTrans(Record); |
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LoadManager.Instance.LoadObjSetToOriginalTrans(Record); |
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ShowQuestionIntro(BaseItemManager.CurQues.Intro); |
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} |
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void CreatQuestion()//考题设置模式 只有灾情 |
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{ |
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PapeSet.SetActive(true); |
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NodeSelectWin.SetActive(false); |
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TheCheck(3); |
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} |
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private void MakeScore()//评分 |
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{ |
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//打分模式,显示并刷新考生列表面板 |
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DomeView.SetActive(false); |
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MakeScoreSet.SetActive(true); |
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GameObject.Find("Canvas").transform.Find("MakeScoreStudentList").gameObject.SetActive(true); |
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} |
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private void CheckScore()//查看评分 |
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{ |
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DomeView.SetActive(false); |
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Exit.SetActive(true); |
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//显示答案面板 |
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GameObject.Find("Canvas").transform.Find("ScoreResultCheckList").gameObject.SetActive(true); |
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//该答案的Xml路径是BaseItemManager.XmlPath |
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//如果要加载答案可以使用此处获取record |
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} |
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private void CheckAnswer()///查看作答 |
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{ |
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DomeView.SetActive(false); |
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Exit.SetActive(true); |
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//查看,播放作答的答案记录 |
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NodeSet.Instance.LoadRecordFromFile("Answers/" + BaseItemManager.CurExam.ID + "_" + BaseItemManager.CurQues.ID + ".xml"); |
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GameObject.Find("Canvas").transform.Find("考核模式倒计时").gameObject.SetActive(true); |
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LoadManager.Instance.IsMakeScore = true; |
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} |
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void PrepareMode()//备课模式 |
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{ |
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Prepare.SetActive(true); |
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NodeSelectWin.SetActive(true); |
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TheCheck(7); |
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} |
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void PrepareModeLook()//备课查看(用了课件学习的模式) |
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{ |
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Exit.SetActive(true); |
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DomeView.SetActive(false); |
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NodeSelectWin.SetActive(true); |
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} |
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void TeachMode()//授课模式 |
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{ |
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Teach.SetActive(true); |
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DomeView.SetActive(false); |
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NodeSelectWin.SetActive(true); |
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} |
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void CourseBaseMode()//课件库模式 |
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{ |
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Exit.SetActive(true); |
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DomeView.SetActive(false); |
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NodeSelectWin.SetActive(true); |
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} |
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void SelfStudyMode()//自学模式 |
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{ |
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SelfStudy.SetActive(true); |
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NodeSelectWin.SetActive(false); |
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TheCheck(9); |
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} |
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void CoursewareMode()//自学课件 |
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{ |
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Courseware.SetActive(true); |
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DomeView.SetActive(false); |
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NodeSelectWin.SetActive(true); |
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} |
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void LoadExamToScene() |
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{ |
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//TrackRecordHelpClass.LoadObjSetToOriginalTrans(Record); |
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LoadManager.Instance.LoadObjSetToOriginalTrans(Record); |
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} |
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public void GetUITrue() |
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{ |
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switch (ExamInfoHelpClass.loadSceneMode) |
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{ |
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case ExamInfoHelpClass.LoadSceneMode.CoursewareMode://自学课件模式 |
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DomeView.SetActive(false); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.PrepareModeLook://备课模式 |
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DomeView.SetActive(false); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.PrepareMode://备课模式 |
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DomeView.SetActive(true); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.EditCourceware://编辑课件模式 |
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DomeView.SetActive(true); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.TeachMode://授课模式 |
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DomeView.SetActive(false); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.CourseBaseMode://课件库模式 |
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DomeView.SetActive(false); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.CheckAnswer: |
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DomeView.SetActive(false); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.CheckScore: |
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DomeView.SetActive(false); |
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break; |
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case ExamInfoHelpClass.LoadSceneMode.MakeScore: |
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DomeView.SetActive(false); |
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break; |
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default: |
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break; |
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} |
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} |
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} |
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