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using UnityEngine; |
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using System.Collections; |
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public class StairNeedAdd : MonoBehaviour { |
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/// <summary> |
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/// 把烘焙过的层添加都数组 |
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/// </summary> |
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void Start () |
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{ |
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StairCanGo.Instance.CanGoFloor.Add(this.gameObject); |
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} |
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}
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