天津23维预案
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using UnityEngine;
using System.Collections;
public class RetreatArrow : BaseClass
{
public static int arrowIndex = 0;
public RetreatArrow(GameObject nullObj, GameObject parentObj, GameObject JG_CT_Prefab, string ObjName, GameObject TheUI, int id, RaycastHit hit_, float delta_y)
: base(nullObj, parentObj, JG_CT_Prefab, ObjName, TheUI, id, hit_, delta_y)
{
}
public override void InstatiateItem(Vector3 placementPos2, bool kongzhi, bool lol, RaycastHit hit_)
{
base.InstatiateItem(placementPos2, kongzhi, lol, hit_);
//arrowIndex++;
}
}