天津23维预案
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

32 lines
2.1 KiB

using UnityEngine;
using System.Collections;
using AX.MessageSystem;
using UnityEngine.UI;
public class AdministrationUI : MonoBehaviour {
void Awake ()
{
//GameObject.Find("StaffButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleButtonControl(GameObject.Find("StaffButton")); });
//GameObject.Find("StaffButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleControl(GameObject.Find("BroweMenu").transform.FindChild("StaffPeoPlePicture").gameObject); });
//GameObject.Find("CarAndPeopleButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleButtonControl(GameObject.Find("CarAndPeopleButton")); });
//GameObject.Find("CarAndPeopleButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleControl(GameObject.Find("BroweMenu").transform.FindChild("CarPeoPlePicture").gameObject); });
//GameObject.Find("ToolButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleButtonControl(GameObject.Find("ToolButton")); });
//GameObject.Find("ToolButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleControl(GameObject.Find("BroweMenu").transform.FindChild("ToolsPeoPlePicture").gameObject); });
//GameObject.Find("DisasterButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleButtonControl(GameObject.Find("DisasterButton")); });
//GameObject.Find("DisasterButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleControl(GameObject.Find("BroweMenu").transform.FindChild("DisasterPeoPlePicture").gameObject); });
}
//public void CarAndPeopleControl(GameObject obj)
// {
// MessageDispatcher.SendMessage("CarAndPeople", (object)obj.name);
// }
public void CarAndPeopleButtonControl(GameObject ButtonObj)
{
MessageDispatcher.SendMessage("CarAndPeopleColorCondition", (object)ButtonObj.name);
}
//public void IntercalateButtonControl(GameObject obj)
//{
// MessageDispatcher.SendMessage("IntercalateButton", (object)obj.name);
//}
}