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67 lines
2.2 KiB
67 lines
2.2 KiB
using UnityEngine; |
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using UnityEngine.UI; |
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using AX.MessageSystem; |
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using AX.NetworkSystem; |
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public class AppModeManager : MonoBehaviour { |
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private void Start() |
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{ |
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transform.Find("Sandmodebtn").GetComponent<Toggle>().onValueChanged.AddListener(SandModeBtnClick); |
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transform.Find("Pathmodebtn").GetComponent<Toggle>().onValueChanged.AddListener(PathModeBtnClick); |
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transform.parent.Find("LoadSceneBtn").GetComponent<Button>().onClick.AddListener(LoadBtnClick); |
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MySceneManager.BackToLastSceneEvent += BackToLastSceneEvent; |
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ExamInfoHelpClass.applicationMode = ExamInfoHelpClass.ApplicationMode.SANDTABLE; |
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} |
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private void BackToLastSceneEvent(MyEventArgs args) |
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{ |
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MySceneManager.BackToLastSceneEvent -= BackToLastSceneEvent; |
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if (args.sourceScene == "AppMode" && args.destinateScene == "Login") |
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{ |
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// HACK: 因为代码抽风,导致这个方法有时会执行两次 |
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// 特在此处做一个特殊处理 |
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var loginSetting = GameSetting.LoginSetting; |
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if (!loginSetting.Contains(NetworkManager.Default.RemoteEndPoint)) |
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{ |
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var ip = default(string); |
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var port = default(short); |
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GameSetting.LoginSetting.GetLoginAddress(out ip, out port); |
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NetworkManager.DestroySession(NetworkManager.Default); |
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NetworkManager.CreateDefaultSession(ip, port); |
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NetworkManager.Default.Start(); |
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} |
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} |
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} |
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private void LoadBtnClick() |
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{ |
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if(ExamInfoHelpClass.applicationMode == ExamInfoHelpClass.ApplicationMode.NONE) |
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{ |
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MessageDispatcher.SendMessage("Operatinghints", (object)"请选择模式!"); |
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return; |
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} |
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MySceneManager.MyLoadScene("ModeSelect"); |
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} |
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private void SandModeBtnClick(bool value) |
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{ |
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if (value) |
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{ |
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ExamInfoHelpClass.applicationMode = ExamInfoHelpClass.ApplicationMode.SANDTABLE; |
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} |
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} |
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private void PathModeBtnClick(bool value) |
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{ |
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if (value) |
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{ |
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ExamInfoHelpClass.applicationMode = ExamInfoHelpClass.ApplicationMode.PATHFINDING; |
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} |
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} |
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}
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