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40 lines
1.3 KiB
40 lines
1.3 KiB
using UnityEngine; |
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using System.Collections; |
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using AX.MessageSystem; |
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using UnityEngine.UI; |
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public class CarAndPeopleControl : MonoBehaviour { |
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void Awake () { |
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MessageDispatcher.AddListener("CarAndPeopleColorCondition", CarAndPeopleButton); |
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} |
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void CarAndPeopleButton(IMessage message) |
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{ |
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var PictureObj = transform.parent.parent.Find(gameObject.name + "Picture").gameObject; |
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if ((string)message.Data == this.gameObject.name) |
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{ |
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MessageDispatcher.SendMessage("ResettingButton", (object)this.name); |
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//InstantiationTool.Instance.RSDToggle.isOn = false; |
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this.gameObject.transform.Find("Image").gameObject.SetActive(true); |
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this.gameObject.transform.Find("Text").GetComponent<Text>().color = new Color(1f, 1f, 1f, 1.000f); |
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PictureObj.SetActive(true); |
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} |
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else |
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{ |
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PictureObj.SetActive(false); |
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this.gameObject.transform.Find("Image").gameObject.SetActive(false); |
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this.gameObject.transform.Find("Text").GetComponent<Text>().color = new Color(0.529f, 0.529f, 0.529f, 1.000f); |
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} |
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} |
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void Update () { |
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} |
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void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("CarAndPeopleColorCondition", CarAndPeopleButton); |
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} |
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}
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