天津23维预案
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using UnityEngine;
using System.Collections;
public class CarControl : MonoBehaviour {
public static CarControl Instance;
public LayerMask m_layerMask = -1;
public LayerMask r_layerMask = -1;
private RaycastHit hit;//射线
//实例化预制体模型
public GameObject GaoPenCar;//高喷消防车
public GameObject PaiYan_Car;//排烟消防车
public GameObject PaoMo_Car;//泡沫消防车
public GameObject QiangXian_Car;//抢险消防车
public GameObject QiCai_Car;//器材消防车
public GameObject ShuiGuan_Car;//水罐消防车
public GameObject TongXun_Car;//通讯消防车
public GameObject XiaoFang_Ren;//消防员
public GameObject YunTi_Car;//云梯消防车
public GameObject XF_ZZY;//作战消防员
public GameObject ZaoMing_Car;//照明消防车
public GameObject DengGao_Car;//登高车
void Start () {
}
void Awake()
{
if (Instance == null)
{
Instance = this;
}
}
void Update () {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, Mathf.Infinity, m_layerMask))
{
}
}
}