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40 lines
1.2 KiB
40 lines
1.2 KiB
using UnityEngine; |
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using System.Collections; |
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public class CarControl : MonoBehaviour { |
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public static CarControl Instance; |
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public LayerMask m_layerMask = -1; |
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public LayerMask r_layerMask = -1; |
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private RaycastHit hit;//射线 |
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//实例化预制体模型 |
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public GameObject GaoPenCar;//高喷消防车 |
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public GameObject PaiYan_Car;//排烟消防车 |
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public GameObject PaoMo_Car;//泡沫消防车 |
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public GameObject QiangXian_Car;//抢险消防车 |
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public GameObject QiCai_Car;//器材消防车 |
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public GameObject ShuiGuan_Car;//水罐消防车 |
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public GameObject TongXun_Car;//通讯消防车 |
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public GameObject XiaoFang_Ren;//消防员 |
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public GameObject YunTi_Car;//云梯消防车 |
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public GameObject XF_ZZY;//作战消防员 |
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public GameObject ZaoMing_Car;//照明消防车 |
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public GameObject DengGao_Car;//登高车 |
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void Start () { |
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} |
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void Awake() |
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{ |
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if (Instance == null) |
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{ |
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Instance = this; |
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} |
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} |
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void Update () { |
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); |
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if (Physics.Raycast(ray, out hit, Mathf.Infinity, m_layerMask)) |
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{ |
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} |
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} |
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}
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