天津23维预案
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1.3 KiB

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class InputWindowManager : MonoBehaviour {
public void SetWindow(string tips, UnityAction OKFunction, UnityAction NOFunction)
{
transform.name = "TheInputWindow";
transform.SetParent(GameObject.Find("Canvas").transform);
if (transform.parent.GetComponent<CanvasScaler>().referenceResolution.x != 1920)
{
transform.localScale = new Vector3(0.6f, 0.6f, 1);
}
else
{
transform.localScale = new Vector3(1, 1, 1);
}
GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
transform.Find("TitleText").GetComponent<Text>().text = tips;
if (OKFunction != null)
{
transform.Find("sure").GetComponent<Button>().onClick.AddListener(OKFunction);
}
if (NOFunction != null)
{
transform.Find("close").GetComponent<Button>().onClick.AddListener(NOFunction);
}
//销毁窗口
//transform.Find("sure").GetComponent<Button>().onClick.AddListener(DestroyWindow);
transform.Find("close").GetComponent<Button>().onClick.AddListener(DestroyWindow);
}
private void DestroyWindow()
{
Destroy(gameObject);
}
}